/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room72.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room72::entry(int16 eib_nr) { _G(det)->playSound(0, 0); _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; if (_G(gameState).flags28_10) { _G(zoom_horizont) = 110; _G(det)->hideStaticSpr(0); } else { _G(gameState).ZoomXy[P_HOWARD][0] = 20; _G(gameState).ZoomXy[P_HOWARD][1] = 40; _G(gameState).ZoomXy[P_NICHELLE][0] = 20; _G(gameState).ZoomXy[P_NICHELLE][1] = 40; _G(zoom_horizont) = 140; _G(spieler_mi)[P_CHEWY].Mode = true; hideCur(); } _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; if (_G(flags).LoadGame || _G(gameState).flags28_10) return; switch (eib_nr) { case 112: setPersonPos(50, 129, P_CHEWY, P_RIGHT); setPersonPos(15, 103, P_HOWARD, P_RIGHT); setPersonPos(-15, 102, P_NICHELLE, P_RIGHT); goAutoXy(185, 130, P_CHEWY, ANI_GO); goAutoXy(147, 103, P_HOWARD, ANI_GO); goAutoXy(120, 104, P_NICHELLE, ANI_WAIT); proc1(84); register_cutscene(23); break; case 113: setPersonPos(213, 129, P_CHEWY, P_LEFT); setPersonPos(262, 103, P_HOWARD, P_LEFT); setPersonPos(293, 102, P_NICHELLE, P_LEFT); goAutoXy(120, 130, P_CHEWY, ANI_GO); goAutoXy(154, 102, P_HOWARD, ANI_GO); goAutoXy(186, 102, P_NICHELLE, ANI_WAIT); proc1(85); register_cutscene(23); break; default: break; } } void Room72::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; } void Room72::proc1(int16 flicNr) { _G(atds)->setControlBit(389, ATS_ACTIVE_BIT); _G(gameState).flags28_10 = true; waitShowScreen(7); startAadWait(437); flic_cut(flicNr); _G(gameState)._personRoomNr[P_HOWARD] = 76; _G(gameState)._personRoomNr[P_NICHELLE] = 76; _G(gameState)._personHide[P_CHEWY] = true; _G(det)->hideStaticSpr(0); setupScreen(DO_SETUP); _G(gameState)._personHide[P_CHEWY] = false; _G(spieler_mi)[P_CHEWY].Mode = false; showCur(); switchRoom(76); } } // namespace Rooms } // namespace Chewy