/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room68.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { static const AniBlock ABLOCK38[2] = { { 5, 1, ANI_FRONT, ANI_WAIT, 0 }, { 6, 1, ANI_FRONT, ANI_WAIT, 0 }, }; static const AniBlock ABLOCK39[3] = { { 15, 1, ANI_FRONT, ANI_WAIT, 0 }, { 17, 1, ANI_FRONT, ANI_WAIT, 0 }, { 15, 1, ANI_BACK, ANI_WAIT, 0 }, }; void Room68::entry() { _G(gameState).ScrollxStep = 2; _G(gameState).DiaAMov = 1; _G(SetUpScreenFunc) = setup_func; _G(r68HohesC) = -1; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; if (_G(gameState).R68Parrot) { _G(det)->showStaticSpr(12); _G(det)->startDetail(21, 255, ANI_FRONT); } if (!_G(gameState).R68DivaAway) { _G(timer_nr)[0] = _G(room)->set_timer(255, 10); _G(det)->set_static_ani(18, -1); } else _G(det)->hideStaticSpr(3); if (!_G(flags).LoadGame) { hideCur(); if (_G(gameState)._personRoomNr[P_HOWARD] == 68) { setPersonPos(524, 51, P_HOWARD, P_LEFT); setPersonPos(550, 54, P_NICHELLE, P_LEFT); } autoMove(7, P_CHEWY); showCur(); } } void Room68::xit() { _G(gameState).ScrollxStep = 1; if (_G(gameState)._personRoomNr[P_HOWARD] == 68) { _G(gameState)._personRoomNr[P_HOWARD] = 66; _G(gameState)._personRoomNr[P_NICHELLE] = 66; } } bool Room68::timer(int16 t_nr, int16 ani_nr) { if (t_nr == _G(timer_nr)[0]) calcDiva(); else return true; return false; } void Room68::setup_func() { switch (_G(r68HohesC)) { case 0: if (_G(det)->get_ani_status(_G(r68HohesC)) == false) { _G(r68HohesC) = 1; _G(det)->startDetail(_G(r68HohesC), 1, ANI_FRONT); } break; case 1: if (_G(det)->get_ani_status(_G(r68HohesC)) == false) { _G(r68HohesC) = 2; if (g_engine->_sound->speechEnabled()) { _G(det)->playSound(2, 0); _G(det)->playSound(_G(r68HohesC), 0); _G(det)->startDetail(_G(r68HohesC), 255, ANI_FRONT); // TODO //while (_G(sndPlayer)->getSampleStatus(1) == 4) // setupScreen(DO_SETUP); _G(det)->stopDetail(_G(r68HohesC)); } else { _G(det)->startDetail(_G(r68HohesC), 3, ANI_FRONT); } _G(det)->startDetail(_G(r68HohesC), 3, ANI_FRONT); } break; case 2: if (_G(det)->get_ani_status(_G(r68HohesC)) == false) { _G(r68HohesC) = -1; _G(det)->stopDetail(18); _G(det)->showStaticSpr(3); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); } break; default: break; } calc_person_look(); int16 ho_y = 75; int16 ni_y = 75; int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0]; int16 ho_x, ni_x; if (ch_x < 130) { ho_x = 223; ni_x = 260; } else { ho_x = 320; ni_x = 350; } goAutoXy(ho_x, ho_y, P_HOWARD, ANI_GO); goAutoXy(ni_x, ni_y, P_NICHELLE, ANI_GO); } void Room68::lookAtCactus() { hideCur(); autoMove(6, P_CHEWY); startAadWait(383); showCur(); } void Room68::talkToIndigo() { talkToIndigo(-1); } void Room68::talkToIndigo(int16 aad_nr) { hideCur(); autoMove(3, P_CHEWY); _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); if (aad_nr == -1) { _G(det)->set_static_ani(9, -1); startAadWait(384 + (int16)_G(gameState).R68IndigoDia); _G(gameState).R68IndigoDia ^= 1; _G(det)->del_static_ani(9); } else { _G(det)->set_static_ani(12, -1); startAadWait(aad_nr); _G(det)->del_static_ani(12); } _G(room)->set_timer_status(8, TIMER_START); _G(det)->set_static_ani(8, -1); showCur(); } int16 Room68::useIndigo() { int16 action_flag = false; hideCur(); if (isCurInventory(CLINT_500_INV)) { action_flag = true; if (_G(gameState).R68Song) { hideCur(); autoMove(3, P_CHEWY); auto_scroll(78, 0); delInventory(_G(cur)->getInventoryCursor()); talkToIndigo(394); hideCur(); _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); _G(det)->stopDetail(8); startSetAILWait(13, 3, ANI_FRONT); startSetAILWait(25, 1, ANI_FRONT); _G(det)->set_static_ani(12, -1); talkToIndigo(398); hideCur(); _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); _G(det)->stopDetail(8); startSetAILWait(26, 1, ANI_FRONT); _G(room)->set_timer_status(8, TIMER_START); _G(det)->set_static_ani(8, -1); new_invent_2_cur(KARTE_INV); _G(gameState).R68KarteDa = true; } else { talkToIndigo(397); } } else if (isCurInventory(CLINT_1500_INV) || isCurInventory(CLINT_3000_INV)) { action_flag = true; startAadWait(393); } showCur(); return action_flag; } void Room68::talkToBartender() { hideCur(); autoMove(2, P_CHEWY); _G(room)->set_timer_status(20, TIMER_STOP); _G(det)->del_static_ani(20); startSetAILWait(15, 1, ANI_FRONT); _G(det)->set_static_ani(16, -1); showCur(); int16 x = _G(moveState)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX; int16 y = _G(moveState)[P_CHEWY].Xypos[1] - _G(gameState).scrolly; _G(atds)->set_split_win(3, x, y); startDialogCloseupWait(20); hideCur(); _G(det)->del_static_ani(16); startSetAILWait(15, 1, ANI_BACK); _G(room)->set_timer_status(20, TIMER_START); _G(det)->set_static_ani(20, -1); showCur(); } int16 Room68::useParrot() { int16 action_flag = false; if (isCurInventory(PARROT_INV)) { hideCur(); action_flag = true; _G(gameState).R68Parrot = true; delInventory(_G(cur)->getInventoryCursor()); autoMove(5, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(det)->showStaticSpr(12); _G(det)->startDetail(21, 255, ANI_FRONT); _G(atds)->delControlBit(408, ATS_ACTIVE_BIT); _G(atds)->set_all_ats_str(407, 1, ATS_DATA); showCur(); } return action_flag; } void Room68::calcDiva() { if (!_G(gameState).R68DivaAway) { if (!_G(gameState).R68Parrot) { if (_G(r68HohesC) == -1) { _G(uhr)->resetTimer(_G(timer_nr)[0], 0); _G(r68HohesC) = 0; _G(det)->hideStaticSpr(3); _G(det)->startDetail(_G(r68HohesC), 1, ANI_BACK); _G(det)->startDetail(18, 255, ANI_FRONT); } } else if (!_G(gameState).R68DrinkCoupon && !is_chewy_busy()) { hideCur(); _G(gameState).R68DrinkCoupon = true; autoMove(4, P_CHEWY); startAadWait(386); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); new_invent_2_cur(DRINK_COUPON_INV); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); showCur(); } } } int16 Room68::useBartender() { int16 action_flag = false; if (isCurInventory(DRINK_COUPON_INV)) { hideCur(); delInventory(_G(cur)->getInventoryCursor()); action_flag = true; autoMove(2, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(room)->set_timer_status(20, TIMER_STOP); _G(det)->del_static_ani(20); startAniBlock(3, ABLOCK39); _G(room)->set_timer_status(20, TIMER_START); _G(det)->set_static_ani(20, -1); new_invent_2_cur(B_MARY_INV); showCur(); } return action_flag; } int16 Room68::useDiva() { int16 action_flag; hideCur(); if (isCurInventory(B_MARY_INV)) { delInventory(_G(cur)->getInventoryCursor()); action_flag = 1; autoMove(4, P_CHEWY); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); _G(det)->hideStaticSpr(3); startSetAILWait(4, 1, ANI_FRONT); _G(gameState).R68DrinkCoupon = false; _G(det)->showStaticSpr(3); } else if (isCurInventory(B_MARY2_INV)) { delInventory(_G(cur)->getInventoryCursor()); action_flag = 1; autoMove(4, P_CHEWY); _G(det)->hideStaticSpr(3); _G(gameState).R68DivaAway = true; startAniBlock(2, ABLOCK38); flic_cut(FCUT_083); _G(det)->del_static_ani(18); register_cutscene(22); _G(det)->del_static_ani(18); startSetAILWait(7, 1, ANI_FRONT); _G(atds)->setControlBit(407, ATS_ACTIVE_BIT); _G(atds)->setControlBit(412, ATS_ACTIVE_BIT); setPersonSpr(P_RIGHT, P_CHEWY); startAadWait(402); } else action_flag = useParrot(); showCur(); return action_flag; } void Room68::useDressOnNichelle(int16 aad_nr) { hideCur(); if (_G(gameState).DiaAMov != -1) { autoMove(_G(gameState).DiaAMov, P_CHEWY); } startAadWait(aad_nr); if (!_G(gameState).R68DivaAway) startAadWait(388); else if (!_G(gameState).R67SongOk) startAadWait(389); else { _G(SetUpScreenFunc) = nullptr; delInventory(_G(cur)->getInventoryCursor()); goAutoXy(150, -13, P_NICHELLE, ANI_WAIT); _G(gameState)._personHide[P_NICHELLE] = true; goAutoXy(161, 59, P_HOWARD, ANI_GO); autoMove(4, P_CHEWY); startAadWait(390); startSetAILWait(22, 1, ANI_FRONT); _G(gameState)._personHide[P_HOWARD] = true; _G(det)->startDetail(27, 255, ANI_FRONT); g_engine->_sound->stopMusic(); _G(det)->startDetail(23, 255, ANI_FRONT); g_engine->_sound->playSound(109, 1); // piano intro waitShowScreen(150); g_engine->_sound->waitForSpeechToFinish(); _G(det)->stopDetail(23); g_engine->_sound->playSound(108, 1); // Nichelle singing _G(det)->startDetail(24, 255, ANI_FRONT); setPersonPos(26, 40, P_NICHELLE, P_RIGHT); waitShowScreen(100); startAadWait(602); waitShowScreen(100); _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); startSetAILWait(10, 1, ANI_FRONT); _G(det)->startDetail(11, 255, ANI_FRONT); startAadWait(396); _G(det)->stopDetail(11); _G(det)->set_static_ani(12, -1); startAadWait(611); _G(det)->del_static_ani(12); _G(det)->startDetail(14, 255, ANI_FRONT); startAadWait(395); _G(det)->stopDetail(14); _G(room)->set_timer_status(8, TIMER_START); _G(det)->set_static_ani(8, -1); startAadWait(392); g_engine->_sound->waitForSpeechToFinish(); _G(det)->stopSound(1); _G(gameState)._personHide[P_HOWARD] = false; _G(det)->stopDetail(27); _G(det)->stopDetail(24); _G(det)->showStaticSpr(13); _G(gameState).R68Song = true; autoMove(1, P_CHEWY); auto_scroll(216, 0); _G(det)->hideStaticSpr(13); _G(gameState)._personHide[P_NICHELLE] = false; setPersonPos(140, 59, P_NICHELLE, P_RIGHT); g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[P_CHEWY]); } showCur(); } void Room68::talkWithParrot() { hideCur(); autoMove(5, P_CHEWY); showCur(); _G(atds)->set_split_win(2, 60, 80); startDialogCloseupWait(18); } } // namespace Rooms } // namespace Chewy