/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room16.h" #include "chewy/rooms/room23.h" namespace Chewy { namespace Rooms { void Room16::entry() { _G(zoom_horizont) = 140; if (!_G(gameState).R16F5Exit) { _G(det)->showStaticSpr(4); _G(gameState).room_e_obj[32].Attribut = 255; _G(atds)->delControlBit(124, ATS_ACTIVE_BIT); } else { _G(det)->hideStaticSpr(4); _G(gameState).room_e_obj[32].Attribut = EXIT_LEFT; _G(atds)->setControlBit(124, ATS_ACTIVE_BIT); } } int16 Room16::use_gleiter() { int16 action_flag = false; if (!_G(cur)->usingInventoryCursor()) { action_flag = true; autoMove(6, P_CHEWY); _G(gameState).R23GliderExit = 16; Room23::cockpit(); } return action_flag; } } // namespace Rooms } // namespace Chewy