/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room09.h" namespace Chewy { namespace Rooms { static const int16 SURIMY_PHASEN[4][2] = { { 91, 98 }, { 91, 98 }, { 91, 98 }, { 91, 98 } }; static const MovLine SURIMY_MPKT[2] = { { { 80, 170, 199 }, 2, 6 }, { { 210, 162, 199 }, 2, 6 } }; static const MovLine SURIMY_MPKT1[2] = { { { 224, 158, 199 }, 2, 6 }, { { 330, 162, 199 }, 2, 6 } }; void Room9::entry() { _G(gameState).R7ChewyFlug = false; if (!_G(gameState).R9Grid) setPersonPos(138, 91, P_CHEWY, P_LEFT); else _G(det)->showStaticSpr(5); if (_G(gameState).R9Surimy) { _G(det)->hideStaticSpr(4); _G(room)->set_timer_status(7, TIMER_STOP); } } void Room9::gtuer() { _G(gameState).R9Grid = true; _G(det)->showStaticSpr(5); startSetAILWait(6, 1, ANI_FRONT); setPersonPos(74, 93, P_CHEWY, P_LEFT); _G(atds)->delControlBit(74, ATS_ACTIVE_BIT); _G(atds)->delControlBit(75, ATS_ACTIVE_BIT); _G(atds)->delControlBit(76, ATS_ACTIVE_BIT); _G(obj)->show_sib(34); _G(atds)->set_all_ats_str(73, 1, ATS_DATA); } void Room9::surimy() { hideCur(); _G(gameState).R9Surimy = true; const int16 tmp = _G(moveState)[P_CHEWY].Count; stopPerson(P_CHEWY); _G(atds)->setControlBit(75, ATS_ACTIVE_BIT); _G(det)->hideStaticSpr(4); _G(room)->set_timer_status(7, TIMER_STOP); surimy_ani(); start_spz(CH_TALK11, 255, false, P_CHEWY); startAadWait(56); _G(gameState).room_e_obj[17].Attribut = EXIT_RIGHT; _G(moveState)[P_CHEWY].Count = tmp; get_phase(&_G(moveState)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]); _G(mov)->continue_auto_go(); showCur(); } void Room9::surimy_ani() { _G(det)->load_taf_seq(91, 8, nullptr); _G(auto_obj) = 1; _G(mov_phasen)[SURIMY_OBJ].AtsText = 0; _G(mov_phasen)[SURIMY_OBJ].Lines = 2; _G(mov_phasen)[SURIMY_OBJ].Repeat = 1; _G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0; _G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0; _G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed; _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT); wait_auto_obj(SURIMY_OBJ); startDetailFrame(0, 1, ANI_FRONT, 15); _G(det)->startDetail(2, 1, ANI_FRONT); waitDetail(0); startSetAILWait(1, 1, ANI_FRONT); start_spz(CH_EKEL, 2, ANI_FRONT, P_CHEWY); _G(det)->hideStaticSpr(4); _G(mov_phasen)[SURIMY_OBJ].Repeat = 1; init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], _G(mov_phasen)[SURIMY_OBJ].Lines, (const MovLine *)SURIMY_MPKT1); wait_auto_obj(SURIMY_OBJ); _G(det)->del_taf_tbl(91, 8, nullptr); } void Room9::gedAction(int index) { if (index == 0 && !_G(gameState).R9Surimy) surimy(); } } // namespace Rooms } // namespace Chewy