/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_RESOURCE_H #define CHEWY_RESOURCE_H #include "common/scummsys.h" #include "common/file.h" #include "common/str.h" #include "common/memstream.h" #include "common/rect.h" namespace Chewy { enum ResourceType { kResourceUnknown = -1, kResourcePCX = 0, // unused kResourceTBF = 1, // background art, contained in TGPs kResourceTAF = 2, kResourceTFF = 3, kResourceVOC = 4, // speech and SFX, contained in TVPs kResourceTPF = 5, // unused kResourceTMF = 6, // music, similar to a MOD file, contained in details.tap kResourceMOD = 7, // unused kResourceRAW = 8, // unused kResourceLBM = 9, // unused kResourceRDI = 10, kResourceTXT = 11, kResourceIIB = 12, kResourceSIB = 13, kResourceEIB = 14, kResourceATS = 15, // unused kResourceSAA = 16, // unused kResourceFLC = 17, // unused kResourceAAD = 18, // unused kResourceADS = 19, // unused kResourceADH = 20, // used in txt/diah.adh kResourceTGP = 21, // container for background art, used in back/comic.tgp, back/episode1.tgp and back/gbook.tgp kResourceTVP = 22, // container for speech, used in sound/speech.tvp kResourceTTP = 23, // unused kResourceTAP = 24, // container for sound effects, music and cutscenes, used in sound/details.tap and cut/cut.tap kResourceCFO = 25, // unused kResourceTCF = 26, // error messages, used in err/err_e.tcf (English) and err/err_d.tcf (German) kResourceGEP = 27 // barriers / walkable areas }; // Generic chunk header struct Chunk { uint32 size; uint16 num; // same as the type below, used in chunks where the type is substituted with count ResourceType type; uint32 pos; // position of the actual data }; // TBF (background) chunk header struct TBFChunk { // TBF chunk header // ID (TBF, followed by a zero) uint16 screenMode; uint16 compressionFlag; uint32 size; uint16 width; uint16 height; uint8 palette[3 * 256]; uint8 *data; }; // TAF (sprite) image data chunk header - 15 bytes struct TAFChunk { uint16 compressionFlag; uint16 width; uint16 height; // 4 bytes next sprite offset // 4 bytes sprite image offset // 1 byte padding uint8 *data; }; // Sound chunk header struct SoundChunk { uint32 size; uint8 *data; }; // Video chunk header struct VideoChunk { // ID (CFA, followed by a zero) uint32 size; uint16 frameCount; uint16 width; uint16 height; uint32 frameDelay; // in ms uint32 firstFrameOffset; }; // Dialog chunk header (AdsBlock) // Original values are in diah.adh, and are synced // to saved games struct DialogChunk { bool show[6]; uint8 next[6]; uint8 flags[6]; }; enum VideoFrameType { kVideoFrameNormal = 0xF1FA, kVideoFrameCustom = 0xFAF1 }; typedef Common::Array ChunkList; typedef Common::Array TBFChunkList; class Resource { public: Resource(const Common::Path &filename); virtual ~Resource(); ResourceType getType() const { return _resType; } uint32 getSize() const { return _stream.size(); } uint32 findLargestChunk(uint start, uint end); uint32 getChunkCount() const; Chunk *getChunk(uint num); virtual uint8 *getChunkData(uint num); protected: void initSprite(const Common::Path &filename); void unpackRLE(uint8 *buffer, uint32 compressedSize, uint32 uncompressedSize); void decrypt(uint8 *data, uint32 size); Common::File _stream; uint16 _chunkCount; ResourceType _resType; bool _encrypted; // Sprite specific uint8 _spritePalette[3 * 256]; uint32 _allSize; uint16 _spriteCorrectionsCount; uint16 *_spriteCorrectionsTable; ChunkList _chunkList; }; class SpriteResource : public Resource { public: SpriteResource(const Common::Path &filename) : Resource(filename) {} virtual ~SpriteResource() {} TAFChunk *getSprite(uint num); uint32 getSpriteData(uint num, uint8 **buf, bool initBuffer); uint8 *getSpritePalette() { return _spritePalette; } uint32 getAllSize() { return _allSize; } uint16 getSpriteCorrectionsCount() { return _spriteCorrectionsCount; } uint16 *getSpriteCorrectionsTable() { return _spriteCorrectionsTable; } }; class BackgroundResource : public Resource { public: BackgroundResource(const Common::Path &filename) : Resource(filename) {} virtual ~BackgroundResource() {} TBFChunk *getImage(uint num, bool fixPalette); }; class SoundResource : public Resource { public: SoundResource(const Common::Path &filename) : Resource(filename) {} virtual ~SoundResource() {} SoundChunk *getSound(uint num); }; class VideoResource : public Resource { public: VideoResource(const Common::Path &filename) : Resource(filename) {} virtual ~VideoResource() {} VideoChunk *getVideoHeader(uint num); Common::SeekableReadStream *getVideoStream(uint num); }; class DialogResource : public Resource { public: DialogResource(const Common::Path &filename); virtual ~DialogResource(); DialogChunk *getDialog(uint dialog, uint block); bool isItemShown(uint dialog, uint block, uint num); void setItemShown(uint dialog, uint block, uint num, bool shown); bool hasExitBit(uint dialog, uint block, uint num); bool hasRestartBit(uint dialog, uint block, uint num); bool hasShowBit(uint dialog, uint block, uint num); uint8 getNextBlock(uint dialog, uint block, uint num); void loadStream(Common::SeekableReadStream *s); void saveStream(Common::WriteStream *s); uint32 getStreamSize() const { return _stream.size(); } private: Common::MemorySeekableReadWriteStream *_dialogStream; byte *_dialogBuffer; }; class BarrierResource : public Resource { public: BarrierResource(const Common::Path &filename) : Resource(filename) {} virtual ~BarrierResource() {} void init(int16 room, int16 bgWidth, int16 bgHeight); int16 getX() const { return _x; } int16 getY() const { return _y; } int16 getLevel() const { return _level; } int16 getWidth() const { return _w; } int16 getHeight() const { return _h; } uint8 *getData() { return getChunkData(_room); } private: int16 _x = 0, _y = 0, _level = 0, _w = 0, _h = 0, _room = 0; }; } // namespace Chewy #endif