/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef BLADERUNNER_OVERLAYS_H
#define BLADERUNNER_OVERLAYS_H
#include "common/array.h"
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class VQAPlayer;
class Overlays {
friend class Debugger;
static const int kOverlayVideos = 5;
struct Video {
bool loaded;
VQAPlayer *vqaPlayer;
Common::String name;
int32 hash;
int loopId;
int enqueuedLoopId;
bool loopForever;
int frame;
};
BladeRunnerEngine *_vm;
Common::Array