/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_AUDIO_MIXER_H #define BLADERUNNER_AUDIO_MIXER_H #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/mutex.h" #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS symbol namespace BladeRunner { class BladeRunnerEngine; #if !BLADERUNNER_ORIGINAL_BUGS enum audioMixerAppTimers { kAudioMixerAppTimerMusicNext = 0, kAudioMixerAppTimerMusicFadeOut = 1 }; #endif class AudioMixer { #if BLADERUNNER_ORIGINAL_BUGS static const int kChannels = 9; static const int kUsableChannels = 8; static const int kMusicChannel = 8; #else static const int kChannels = 15; static const int kUsableChannels = 14; static const int kMusicChannel = 14; static const int kAudioMixerAppTimersNum = 2; #endif // BLADERUNNER_ORIGINAL_BUGS static const int kUpdatesPerSecond = 40; struct Channel { bool isPresent; int priority; bool loop; Audio::SoundHandle handle; Audio::AudioStream *stream; float volume; // should be in [0.0f, 100.0f]. It's percent for the Audio::Mixer::kMaxChannelVolume float volumeDelta; float volumeTarget; // should be in [0.0f, 100.0f], as for volume field. float pan; // should be in [-100.0f, 100.0f]. It's percent for 127 (max absolute balance value) float panDelta; float panTarget; // should be in [-100.0f, 100.0f], as for pan field. void (*endCallback)(int channel, void *data); void *callbackData; uint32 timeStarted; uint32 trackDurationMs; bool sentToMixer; }; BladeRunnerEngine *_vm; Channel _channels[kChannels]; Common::Mutex _mutex; #if !BLADERUNNER_ORIGINAL_BUGS struct audioMixerAppTimer { bool started; uint32 intervalMillis; // expiration interval in milliseconds uint32 lastFired; // time of last time the timer expired in milliseconds }; audioMixerAppTimer _audioMixerAppTimers[kAudioMixerAppTimersNum]; #endif // !BLADERUNNER_ORIGINAL_BUGS public: AudioMixer(BladeRunnerEngine *vm); ~AudioMixer(); int play(Audio::Mixer::SoundType type, Audio::RewindableAudioStream *stream, int priority, bool loop, int volume, int pan, void(*endCallback)(int, void *), void *callbackData, uint32 trackDurationMs); int playMusic(Audio::RewindableAudioStream *stream, int volume, void(*endCallback)(int, void *), void *callbackData, uint32 trackDurationMs); void stop(int channel, uint32 time); void adjustVolume(int channel, int targetVolume, uint32 time); void adjustPan(int channel, int targetPan, uint32 time); #if !BLADERUNNER_ORIGINAL_BUGS void startAppTimerProc(int audioMixAppTimerId, uint32 intervalMillis); void stopAppTimerProc(int audioMixAppTimerId); #endif // !BLADERUNNER_ORIGINAL_BUGS // TODO Are these completely unused? // void resume(int channel, uint32 delay); // void pause(int channel, uint32 delay); private: int playInChannel(int channel, Audio::Mixer::SoundType type, Audio::RewindableAudioStream *stream, int priority, bool loop, int volume, int pan, void(*endCallback)(int, void *), void *callbackData, uint32 trackDurationMs); bool isActive(int channel) const; void tick(); static void timerCallback(void *refCon); }; } // End of namespace BladeRunner #endif