/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H #define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H #include "common/array.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class ActorDialogueQueue { static const uint kMaxEntries = 25; struct Entry { bool isNotPause; bool isPause; int actorId; int sentenceId; int animationMode; int32 delayMillis; // in milliseconds, TODO: Info on special values 0 and -1? Entry(); }; BladeRunnerEngine *_vm; Common::Array _entries; bool _isNotPause; int _actorId; int _sentenceId; int _animationMode; int _animationModePrevious; bool _isPause; int32 _delayMillis; // in milliseconds, TODO: Info on special values 0 and -1? uint32 _timeLast; // in milliseconds public: ActorDialogueQueue(BladeRunnerEngine *vm); ~ActorDialogueQueue(); void add(int actorId, int sentenceId, int animationMode); void addPause(int32 delayMillis); void flush(int a1, bool callScript); bool isEmpty(); void tick(); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: void clear(); }; } // End of namespace BladeRunner #endif