/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_SPACEBAR_MAsTER_WIN_H #define BAGEL_SPACEBAR_MAsTER_WIN_H #include "bagel/spacebar/baglib/master_win.h" namespace Bagel { namespace SpaceBar { /** * This is the main window that is never destroyed throughout the game. * It handles bringing new windows in and out of focus as well as * containing the parsing file and info. It also captures keyboard entry * and will save state information */ class CSBarMasterWin : public CBagMasterWin { public: virtual CBagStorageDev *onNewStorageDev(const CBofString &typeStr); virtual CBagStorageDev *onNewStorageDev(int nType); virtual void onKeyHit(uint32 lKey, uint32 lRepCount); void onNewFilter(CBagStorageDev *pSDev, const CBofString &typeStr); void onNewFilter(CBagStorageDev *pSDev, int nType); }; } // namespace SpaceBar } // namespace Bagel #endif