/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_BAGLIB_EXAM_H #define BAGEL_BAGLIB_EXAM_H #include "bagel/spacebar/boflib/gui/movie.h" namespace Bagel { namespace SpaceBar { class CBagExam : public CBofMovie { protected: CBofRect _leftRect; CBofRect _rightRect; uint32 _start; uint32 _end; public: CBagExam(CBofWindow *pParent = nullptr) : CBofMovie(pParent), _leftRect(0, 0, 0, 0), _rightRect(0, 0, 0, 0), _start(0), _end(0) { } CBagExam(CBofWindow *pParent, const char *sFilename) : CBofMovie(pParent, sFilename), _leftRect(0, 0, 0, 0), _rightRect(0, 0, 0, 0), _start(0), _end(0) { } CBagExam(CBofWindow *pParent, const char *sFilename, CBofRect *pBounds) : CBofMovie(pParent, sFilename, pBounds), _leftRect(0, 0, 0, 0), _rightRect(0, 0, 0, 0), _start(0), _end(0) { } ~CBagExam() { } /** * Initialize exam object after opened and ready to play * @return Success/failure */ virtual bool initExam(); /** * Called when the mouse is moved over window, check if the * cursor is in one of the rectangle and rotate object accordingly */ void onMouseMove(uint32 /* flags */, CBofPoint *point, void */* extraInfo */ = nullptr) override; /** * Resize the examination window */ void onReSize(CBofSize *size) override; void onButtonUp(uint32 /* flags */, CBofPoint */* point */) override; /** * Set the rectangles that determine "hot" mouse locations * @return Success/failure */ bool setRotationRects(); /** * Store off the start and end frames of the movies * @return Success/failure */ bool markBegEnd(); /** * Rotate the object to the right (play movie) */ bool rotateRight(); /** * Rotate the object to the left (reverse movie) */ bool rotateLeft(); /** * Stop the rotation of the object (stop movie) */ bool rotateStop(); }; } // namespace SpaceBar } // namespace Bagel #endif