/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/afxwin.h" #include "bagel/hodjnpodj/globals.h" #include "bagel/hodjnpodj/hnplibs/text.h" #include "bagel/hodjnpodj/hnplibs/cbofdlg.h" #include "bagel/hodjnpodj/hnplibs/menures.h" #include "bagel/hodjnpodj/hnplibs/stdinc.h" #include "bagel/hodjnpodj/pdq/usercfg.h" namespace Bagel { namespace HodjNPodj { namespace PDQ { #define ID_RESET 104 #define ID_GAMESPEED 105 #define ID_FIXED 106 #define ID_SPEED 112 #define ID_SHOWN 114 #define ID_NAMES 111 extern const char *INI_SECTION; static const char *apszSpeeds[10] = { "Molasses in Stasis", "Frozen Molasses", "Molasses", "Maple Syrup", "Oil", "Watery Oil", "Oily Water", "Water", "Quicksilver", "Quick Quicksilver" }; static CText *txtGameSpeed; static CText *txtRevealed; static CText *txtSpeed; static CText *txtShown; static CColorButton *pOKButton = nullptr; // OKAY button on scroll static CColorButton *pCancelButton = nullptr; // Cancel button on scroll static CColorButton *pDefaultsButton = nullptr; // Defaults button on scroll static CCheckButton *pFixedButton = nullptr; CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID) : CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") { m_pNamesButton = nullptr; DoModal(); } void CUserCfgDlg::DoDataExchange(CDataExchange *pDX) { CBmpDialog::DoDataExchange(pDX); } void CUserCfgDlg::PutDlgData() { m_pSpeedScroll->SetScrollPos(m_nGameSpeed); m_pShownScroll->SetScrollPos(m_nShown); pFixedButton->SetCheck(!m_bRandomLetters); m_pNamesButton->SetCheck(m_bShowNames); } void CUserCfgDlg::GetDlgData() { m_nGameSpeed = m_pSpeedScroll->GetScrollPos(); m_nShown = m_pShownScroll->GetScrollPos(); m_bRandomLetters = true; if (pFixedButton->GetCheck() == 1) m_bRandomLetters = false; m_bShowNames = false; if (m_pNamesButton->GetCheck() == 1) { m_bShowNames = true; } } bool CUserCfgDlg::OnCommand(WPARAM wParam, LPARAM lParam) { /* * respond to user */ if (HIWORD(lParam) == BN_CLICKED) { switch (wParam) { case IDOK: m_bShouldSave = true; ClearDialogImage(); EndDialog(IDOK); return false; case IDCANCEL: ClearDialogImage(); EndDialog(IDCANCEL); return false; /* * reset params to default */ case ID_RESET: m_bRandomLetters = false; m_nShown = SHOWN_DEF; m_nGameSpeed = SPEED_DEF; m_bShowNames = true; PutDlgData(); DispSpeed(); DispShown(); break; case ID_NAMES: m_bShowNames = !m_bShowNames; PutDlgData(); break; case ID_FIXED: m_bRandomLetters = !m_bRandomLetters; PutDlgData(); break; default: break; } } return CBmpDialog::OnCommand(wParam, lParam); } void CUserCfgDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar *pScroll) { switch (pScroll->GetDlgCtrlID()) { case ID_SPEED: switch (nSBCode) { case SB_LEFT: m_nGameSpeed = SPEED_MIN; break; case SB_LINELEFT: case SB_PAGELEFT: if (m_nGameSpeed > SPEED_MIN) m_nGameSpeed--; break; case SB_RIGHT: m_nGameSpeed = SPEED_MAX; break; case SB_LINERIGHT: case SB_PAGERIGHT: if (m_nGameSpeed < SPEED_MAX) m_nGameSpeed++; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: m_nGameSpeed = nPos; break; default: break; } assert(m_nGameSpeed >= SPEED_MIN && m_nGameSpeed <= SPEED_MAX); if (m_nGameSpeed < SPEED_MIN) m_nGameSpeed = SPEED_MIN; if (m_nGameSpeed > SPEED_MAX) m_nGameSpeed = SPEED_MAX; /* can't access a null pointers */ assert(pScroll != nullptr); pScroll->SetScrollPos(m_nGameSpeed); DispSpeed(); break; case ID_SHOWN: switch (nSBCode) { case SB_LEFT: m_nShown = SHOWN_MIN; break; case SB_LINELEFT: case SB_PAGELEFT: if (m_nShown > SHOWN_MIN) m_nShown--; break; case SB_RIGHT: m_nShown = SHOWN_MAX; break; case SB_LINERIGHT: case SB_PAGERIGHT: if (m_nShown < SHOWN_MAX) m_nShown++; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: m_nShown = nPos; break; default: break; } assert(m_nShown >= SHOWN_MIN && m_nShown <= SHOWN_MAX); if (m_nShown < SHOWN_MIN) m_nShown = SHOWN_MIN; if (m_nShown > SHOWN_MAX) m_nShown = SHOWN_MAX; /* can't access a null pointers */ assert(pScroll != nullptr); pScroll->SetScrollPos(m_nShown); DispShown(); break; default: break; } // end Switch ID } bool CUserCfgDlg::OnInitDialog() { CRect tmpRect; char buf[10]; CDC *pDC; CBmpDialog::OnInitDialog(); tmpRect.SetRect(22, 100, 122, 120); m_pShownScroll = new CScrollBar; m_pShownScroll->Create(WS_VISIBLE | WS_CHILD | SBS_HORZ | SBS_BOTTOMALIGN, tmpRect, this, ID_SHOWN); m_pShownScroll->SetScrollRange(SHOWN_MIN, SHOWN_MAX, true); tmpRect.SetRect(22, 138, 122, 158); m_pSpeedScroll = new CScrollBar; m_pSpeedScroll->Create(WS_VISIBLE | WS_CHILD | SBS_HORZ | SBS_BOTTOMALIGN, tmpRect, this, ID_SPEED); m_pSpeedScroll->SetScrollRange(SPEED_MIN, SPEED_MAX, true); pDC = GetDC(); tmpRect.SetRect(22, 125, 60, 140); if ((txtGameSpeed = new CText) != nullptr) { txtGameSpeed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT); } tmpRect.SetRect(65, 125, 170, 140); if ((txtSpeed = new CText) != nullptr) { txtSpeed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT); } tmpRect.SetRect(22, 87, 80, 102); if ((txtRevealed = new CText) != nullptr) { txtRevealed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT); } tmpRect.SetRect(85, 87, 146, 102); if ((txtShown = new CText) != nullptr) { txtShown->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT); } ReleaseDC(pDC); if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit (*pOKButton).SetPalette(m_pPalette); // set the palette to use (*pOKButton).SetControl(IDOK, this); // tie to the dialog control } if ((pCancelButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit (*pCancelButton).SetPalette(m_pPalette); // set the palette to use (*pCancelButton).SetControl(IDCANCEL, this); // tie to the dialog control } if ((pDefaultsButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit (*pDefaultsButton).SetPalette(m_pPalette); // set the palette to use (*pDefaultsButton).SetControl(ID_RESET, this); // tie to the dialog control } if ((pFixedButton = new CCheckButton) != nullptr) { // build a color QUIT button to let us exit (*pFixedButton).SetPalette(m_pPalette); // set the palette to use (*pFixedButton).SetControl(ID_FIXED, this); // tie to the dialog control } if ((m_pNamesButton = new CCheckButton) != nullptr) { m_pNamesButton->SetPalette(m_pPalette); m_pNamesButton->SetControl(ID_NAMES, this); } m_bShouldSave = false; /* * User can specify if he/she wants the letters to appear in a random order * or in the predefined fixed order set by the MetaGame */ GetPrivateProfileString(INI_SECTION, "RandomLetters", "No", buf, 10, INI_FILENAME); m_bRandomLetters = false; if (!scumm_stricmp(buf, "Yes")) m_bRandomLetters = true; /* * This will determine how many letters are intially displayed (default is SHOWN_DEF) */ m_nShown = GetPrivateProfileInt(INI_SECTION, "NumStartingLetters", SHOWN_DEF, INI_FILENAME); if ((m_nShown < SHOWN_MIN) || (m_nShown > SHOWN_MAX)) m_nShown = SHOWN_DEF; /* * This will determine the speed of the letters being displayed: * Range is 1..10 with 1 = 5000ms, 10 = 500ms */ m_nGameSpeed = GetPrivateProfileInt(INI_SECTION, "GameSpeed", SPEED_DEF, INI_FILENAME); if ((m_nGameSpeed < SPEED_MIN) || (m_nGameSpeed > SPEED_MAX)) m_nGameSpeed = SPEED_DEF; GetPrivateProfileString(INI_SECTION, "ShowCategoryNames", "Yes", buf, 10, INI_FILENAME); assert(strlen(buf) < 10); m_bShowNames = false; if (!scumm_stricmp(buf, "Yes")) m_bShowNames = true; PutDlgData(); return true; } void CUserCfgDlg::OnPaint() { CDC *pDC; CBmpDialog::OnPaint(); pDC = GetDC(); txtGameSpeed->DisplayString(pDC, "Speed:", 14, TEXT_BOLD, RGB(0, 0, 0)); txtRevealed->DisplayString(pDC, "Revealed:", 14, TEXT_BOLD, RGB(0, 0, 0)); DispSpeed(); DispShown(); ReleaseDC(pDC); } BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog) ON_WM_HSCROLL() ON_WM_PAINT() ON_WM_DESTROY() END_MESSAGE_MAP() void CUserCfgDlg::OnDestroy() { if (m_pSpeedScroll != nullptr) { delete m_pSpeedScroll; m_pSpeedScroll = nullptr; } if (m_pShownScroll != nullptr) { delete m_pShownScroll; m_pShownScroll = nullptr; } CBmpDialog::OnDestroy(); } void CUserCfgDlg::DispSpeed() { CDC *pDC; if ((pDC = GetDC()) != nullptr) { txtSpeed->DisplayString(pDC, apszSpeeds[m_nGameSpeed - 1], 14, TEXT_BOLD, RGB(0, 0, 0)); ReleaseDC(pDC); } } void CUserCfgDlg::DispShown() { CDC *pDC; char msg[5]; Common::sprintf_s(msg, "%d", m_nShown); if ((pDC = GetDC()) != nullptr) { txtShown->DisplayString(pDC, msg, 14, TEXT_BOLD, RGB(0, 0, 0)); ReleaseDC(pDC); } } void CUserCfgDlg::ClearDialogImage() { CDC *pDC; if (m_bShouldSave) { GetDlgData(); WritePrivateProfileString(INI_SECTION, "RandomLetters", m_bRandomLetters ? "Yes" : "No", INI_FILENAME); WritePrivateProfileString(INI_SECTION, "NumStartingLetters", Common::String::format("%d", m_nShown).c_str(), INI_FILENAME); WritePrivateProfileString(INI_SECTION, "GameSpeed", Common::String::format("%d", m_nGameSpeed).c_str(), INI_FILENAME); WritePrivateProfileString(INI_SECTION, "ShowCategoryNames", m_bShowNames ? "Yes" : "No", INI_FILENAME); } pDC = GetDC(); if (txtSpeed != nullptr) { txtSpeed->RestoreBackground(pDC); delete txtSpeed; txtSpeed = nullptr; } if (txtShown != nullptr) { txtShown->RestoreBackground(pDC); delete txtShown; txtShown = nullptr; } if (txtRevealed != nullptr) { txtRevealed->RestoreBackground(pDC); delete txtRevealed; txtRevealed = nullptr; } if (txtGameSpeed != nullptr) { txtGameSpeed->RestoreBackground(pDC); delete txtGameSpeed; txtGameSpeed = nullptr; } ReleaseDC(pDC); if (pOKButton != nullptr) { // release the button delete pOKButton; pOKButton = nullptr; } if (pCancelButton != nullptr) { // release the button delete pCancelButton; pCancelButton = nullptr; } if (pDefaultsButton != nullptr) { // release the button delete pDefaultsButton; pDefaultsButton = nullptr; } if (pFixedButton != nullptr) { // release the button delete pFixedButton; pFixedButton = nullptr; } if (m_pNamesButton != nullptr) { delete m_pNamesButton; m_pNamesButton = nullptr; } ValidateRect(nullptr); } } // namespace PDQ } // namespace HodjNPodj } // namespace Bagel