/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_PACKRAT_PACKRAT_H #define HODJNPODJ_PACKRAT_PACKRAT_H #define OINK #include "bagel/boflib/sound.h" #include "bagel/hodjnpodj/packrat/globals.h" #include "bagel/hodjnpodj/packrat/resource.h" #include "bagel/hodjnpodj/hnplibs/dibdoc.h" #include "bagel/hodjnpodj/hnplibs/gamedll.h" #include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library #include "bagel/hodjnpodj/hnplibs/mainmenu.h" #include "bagel/hodjnpodj/hnplibs/sprite.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/hnplibs/rules.h" #include "bagel/hodjnpodj/hnplibs/text.h" #include "bagel/hodjnpodj/hnplibs/bitmaps.h" namespace Bagel { namespace HodjNPodj { namespace Packrat { // Button Identifier codes (BIDs) #define IDC_OPTION 119 #define IDC_JUNK 999 // Sound File Identifiers // Rules File Identifiers #define RULESFILE "PACKRAT.TXT" #define RULES_WAV ".\\SOUND\\PACKRAT.WAV" // Sound files: #define GAME_THEME ".\\SOUND\\PACRAT.MID" #define DEAD_WAV ".\\SOUND\\TAPS.WAV" #define DOODAD_WAV ".\\SOUND\\DOODAD.WAV" #define LEVEL_WAV ".\\SOUND\\APPLAUSE.WAV" #define LASTLEV_WAV ".\\SOUND\\WIN45.WAV" // Bitmap Identifiers #define OPTSCROLL "ART\\OPTSCRL.BMP" // Button positioning constants #define OPTION_WIDTH 146 #define OPTION_HEIGHT 23 #define OPTION_LEFT 246 #define OPTION_TOP 0 ///////////////////////////////////////////////////////////////////////////// // CMainPackRatWindow: // See game.cpp for the code to the member functions and the message map. // class CMainPackRatWindow : public CFrameWnd { public: int m_nBadGuySpeed = 0; int m_nPlayerSpeed = 0; int m_nGameLevel = 0; int m_nLives = 0; private: HWND m_hCallAppWnd = nullptr; LPGAMESTRUCT m_lpGameStruct = nullptr; bool m_bMouseCaptured = false; int *m_anMazeArray = 0; int m_nPDirection = 0; POINT m_ptCurrPLocInGrid = { 0, 0 }; POINT m_ptCurrentPPos = { 0, 0 }; int m_anBDirection[4] = { 0 }; int m_nNumberOfMoves = 0; int m_nBDirection = 0; POINT m_aptCurrBLocInGrid[4] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; POINT m_aptCurrentBPos[4] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; int m_nNumberOfObjectsLeft = 0; long m_lScore = 0; int m_nMaze = 0; int m_nNextDir = 0; bool m_bSuspend = false; CRect MainRect; // screen area spanned by the game window CRect OptionRect; // screen area spanned by the game window CPoint ptBaloon; CPoint ptLastMouseCoord; CPoint ptCurrMouseCoord; CRect rNewGame; CRect ptScore; public: CMainPackRatWindow(HWND, LPGAMESTRUCT); void initStatics(); void SplashScreen(); static void ReleaseResources(); static void FlushInputEvents(); void MainLoop(); void ResetGame(); int Power(int, int); private: void PickUpObject(); void PickUpSuperObject(); void SetNewPlayerPos(); bool SetNewBadGuyPos(int, bool); void SetMaze(); void SetLevel(); bool PlayerKilled(int); void KillPlayer(bool = false); void KillBadGuy(int, bool = false); void PaintObjects(int = 1); void MoveBadGuys(); void MovePlayer(); bool CheckMessages(); void OnSoundNotify(CSound *pSound); protected: virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override; //{{AFX_MSG( CMainPackRatWindow ) afx_msg void OnPaint(); afx_msg void OnClose(); afx_msg void OnDestroy(); afx_msg void OnTimer(uintptr); afx_msg void OnLButtonDown(unsigned int, CPoint); afx_msg void OnLButtonUp(unsigned int, CPoint); afx_msg void OnRButtonDown(unsigned int, CPoint); afx_msg void OnRButtonUp(unsigned int, CPoint); afx_msg void OnMouseMove(unsigned int, CPoint); afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int); afx_msg void OnSysKeyDown(unsigned int, unsigned int, unsigned int); // afx_msg void OnDrawItem( int, LPDRAWITEMSTRUCT ); afx_msg bool OnEraseBkgnd(CDC *); afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override; afx_msg LRESULT OnMCINotify(WPARAM, LPARAM); afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; } // namespace Packrat } // namespace HodjNPodj } // namespace Bagel #endif