/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef BAGEL_HODJNPODJ_LIBS_ARRAY_H
#define BAGEL_HODJNPODJ_LIBS_ARRAY_H
#include "common/array.h"
namespace Bagel {
namespace HodjNPodj {
template
class Array : public Common::Array {
public:
int indexOf(const T elem) const {
for (uint i = 0; i < this->size(); ++i) {
if (this->operator[](i) == elem)
return i;
}
return -1;
}
void remove(T elem) {
int idx = this->indexOf(elem);
if (idx != -1)
this->remove_at(idx);
}
};
} // namespace HodjNPodj
} // namespace Bagel
#endif