/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_HNPLIBS_DIBAPI_H #define HODJNPODJ_HNPLIBS_DIBAPI_H #include "graphics/managed_surface.h" #include "bagel/afxwin.h" namespace Bagel { namespace HodjNPodj { /* Handle to a DIB */ typedef Graphics::ManagedSurface *HDIB; /* DIB constants */ #define PALVERSION 0x300 /* DIB Macros*/ #define IS_WIN30_DIB(lpbi) ( true ) #define RECTWIDTH(lpRect) ((lpRect)->right - (lpRect)->left) #define RECTHEIGHT(lpRect) ((lpRect)->bottom - (lpRect)->top) #define DeleteBitmap(hbm) DeleteObject((HGDIOBJ)(HBITMAP)(hbm)) #define SelectBitmap(hdc, hbm) ((HBITMAP)SelectObject((hdc),(HGDIOBJ)(HBITMAP)(hbm))) // WIDTHBYTES performs uint32-aligning of DIB scanlines. The "bits" // parameter is the bit count for the scanline (biWidth * biBitCount), // and this macro returns the number of uint32-aligned bytes needed // to hold those bits. #define WIDTHBYTES(bits) (((bits) + 31) / 32 * 4) /* Function prototypes */ bool PaintDIB(HDC, LPRECT, HDIB, LPRECT, CPalette *pPal); /** * This function creates a palette from a DIB by allocating memory for the * logical palette, reading and storing the colors from the DIB's color table * into the logical palette, creating a palette from this logical palette, * and then returning the palette's handle. This allows the DIB to be * displayed using the best possible colors (important for DIBs with 256 or * more colors). * @param hDIB Specifies the DIB * @return Specifies the palette */ extern bool CreateDIBPalette(HDIB hDIB, CPalette *cPal); /** * This function calculates the address of the DIB's bits and returns a * pointer to the DIB bits. * @param hDIB Pointer to packed-DIB memory block * @return Pointer to the DIB bits */ extern char *FindDIBBits(HDIB lpbi); /** * This function gets the width of the bitmap. * @param lpbi Bitmap pointer * @return Width */ extern uint32 DIBWidth(HDIB lpDIB); /** * This function gets the height of the bitmap. * @param lpbi Bitmap pointer * @return Height */ extern uint32 DIBHeight(HDIB lpDIB); /** * Gets the size required to store the DIB's palette * @param lpbi Pointer to packed-DIB memory block * @return Size of the color palette of the DIB */ extern uint16 PaletteSize(HDIB lpDIB); /** * Gets the number of colors in the palette * @param lpbi Pointer to packed-DIB memory block * @return Number of the palette colors. */ extern uint16 DIBNumColors(HDIB lpDIB); HANDLE CopyHandle(HANDLE h); /** * Convert a device-independent bitmap (DIB) to a device-dependent * bitmap (DDB). The DIB must be packed; i.e. same as a .BMP file. * @return A handle to the DDB (HBITMAP). If an error occurs, the return * value will be nullptr. */ extern HBITMAP DIBtoBitmap(HDC hDC, HPALETTE hPal, HDIB hDib); /** * Convert a device-independent bitmap (DIB) to a device-dependent * bitmap (DDB), with the desired color palette mapped to the context. * The DIB must be packed; i.e. same as a .BMP file. * @return A handle to the Bitmap (CBitmap *). If an error occurs, the return * value will be nullptr. */ extern CBitmap *ConvertDIB(CDC *pDC, HDIB hDIB, CPalette *pPal); /** * Reads in the specified DIB file into a global chunk of memory. * @param file Bitmap file to read * @return A handle to a dib (hDIB) if successful. * nullptr if an error occurs. */ extern HDIB ReadDIBFile(CFile &file); /** * Reads in the specified DIB from a resource entry. * @param pszPathName Resource name * @return A handle to a dib (hDIB) if successful. * nullptr if an error occurs. */ extern HDIB ReadDIBResource(const char *pszPathName); void InitBitmapInfoHeader(LPBITMAPINFOHEADER lpBmInfoHdr, uint32 dwWidth, uint32 dwHeight, int nBPP); void ShowMemoryInfo(const char *chMessage, const char *chTitle); CPalette *DuplicatePalette(CPalette *pPal); } // namespace HodjNPodj } // namespace Bagel #endif