/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/afxwin.h" #include "bagel/hodjnpodj/dfa/resource.h" #include "bagel/hodjnpodj/dfa/dfa.h" namespace Bagel { namespace HodjNPodj { namespace DFA { HINSTANCE hDLLInst; HINSTANCE hExeInst; CMainDFAWindow *pMainGameWnd = nullptr; // pointer to the poker's main window CPalette *pTestPalette = nullptr; ///////////////////////////////////////////////////////////////////////////// // Public C interface /***************************************************************** * * RunDFA * * FUNCTIONAL DESCRIPTION: * * This is the API function for the DLL. It is what the calling app * calls to invoke * * FORMAL PARAMETERS: * * hParentWnd, lpGameInfo * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ HWND FAR PASCAL RunDFA(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) { // if the pointer has garbage in it, the clean it out if (pMainGameWnd != nullptr) { pMainGameWnd = nullptr; } // create a my poker window and show it pMainGameWnd = new CMainDFAWindow(hParentWnd, lpGameInfo); pMainGameWnd->ShowWindow(SW_SHOWNORMAL); pMainGameWnd->UpdateWindow(); pMainGameWnd->SetActiveWindow(); // return the handle to this window hDLLInst = (HINSTANCE)GetWindowWord(pMainGameWnd->m_hWnd, GWW_HINSTANCE); hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE); if (!lpGameInfo->bPlayingMetagame) MFC::PostMessage(pMainGameWnd->m_hWnd, WM_COMMAND, IDC_OPTION, BN_CLICKED); return pMainGameWnd->m_hWnd; } } // namespace DFA } // namespace HodjNPodj } // namespace Bagel