/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_CRYPT_REC_H #define HODJNPODJ_CRYPT_REC_H #include "common/file.h" //#include namespace Bagel { namespace HodjNPodj { namespace Crypt { #define CRYPT_TXT_FILE "Crypt.lz" #define CRYPT_RECS (g_engine->isDemo() ? 8 : 200) #define MAX_GRAM_LEN 512 #define MAX_SOURCE_LEN 128 #define RECORD_LEN 392 class CCryptRecord { private: int m_nID = 0; char m_lpszGram[MAX_GRAM_LEN] = { 0 }; char m_lpszSource[MAX_SOURCE_LEN] = { 0 }; public: bool GetRecord(int nID); int GetID() const { return m_nID; }; const char *GetGram() const { return m_lpszGram; }; const char *GetSource() const { return m_lpszSource; }; }; } // namespace Crypt } // namespace HodjNPodj } // namespace Bagel #endif