/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/afxwin.h" #include "bagel/hodjnpodj/hnplibs/gamedll.h" #include "bagel/hodjnpodj/barbershop/main.h" namespace Bagel { namespace HodjNPodj { namespace Barbershop { HINSTANCE hDLLInst; HINSTANCE hExeInst; extern LPGAMESTRUCT pGameParams; // global the pointer to the your game's main window HWND ghParentWnd; ///////////////////////////////////////////////////////////////////////////// // Public C interface /***************************************************************** * * RunBarb * * FUNCTIONAL DESCRIPTION: * * This is the API function for the DLL. It is what the calling app * calls to invoke Barbershop Quintet. * * FORMAL PARAMETERS: * * hParentWnd, lpGameInfo * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ HWND FAR PASCAL RunBarb(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) { CMainWindow *pMain; pGameParams = lpGameInfo; // invoke your game here by creating a pGame for your main window // look at the InitInstance for your game for this ghParentWnd = hParentWnd; if ((pMain = new CMainWindow) != nullptr) { pMain->ShowWindow(SW_SHOWNORMAL); pMain->UpdateWindow(); pMain->SetActiveWindow(); } // these must be set in this function hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE); hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE); return pMain->m_hWnd; // return the m_hWnd of your main game window } } // namespace Barbershop } // namespace HodjNPodj } // namespace Bagel