/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_BOFLIB_EVENT_LOOP_H #define BAGEL_BOFLIB_EVENT_LOOP_H #include "graphics/framelimiter.h" namespace Bagel { class EventLoop { public: enum Mode { NO_UPDATES = 0, FORCE_REPAINT = 1 }; private: Graphics::FrameLimiter _limiter; Mode _mode; public: EventLoop(Mode mode = NO_UPDATES); /** * Processes pending events and does a frame output. * @returns True if Escape was pressed to abort loop */ bool frame(); }; } // namespace Bagel #endif