/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/events.h" #include "bagel/boflib/event_loop.h" #include "bagel/bagel.h" #include "bagel/spacebar/baglib/master_win.h" namespace Bagel { EventLoop::EventLoop(Mode mode) : _limiter(g_system, 60, false), _mode(mode) { } bool EventLoop::frame() { Common::Event e; // Handle pending events while (g_system->getEventManager()->pollEvent(e)) { if (g_engine->shouldQuit() || (e.type == Common::EVENT_LBUTTONDOWN) || (e.type == Common::EVENT_KEYDOWN && e.kbd.keycode == Common::KEYCODE_ESCAPE)) return true; } _limiter.delayBeforeSwap(); // Update the screen if (_mode == FORCE_REPAINT && g_engine->isSpaceBar()) SpaceBar::CBagMasterWin::forcePaintScreen(); g_engine->getScreen()->update(); _limiter.startFrame(); return false; } } // namespace Bagel