/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_SOUND_H #define AWE_SOUND_H #include "audio/mixer.h" #include "audio/audiostream.h" #include "awe/intern.h" #include "awe/sfx_player.h" namespace Awe { #define MAX_CHANNELS 8 class SfxMusicStream : public Audio::AudioStream { private: SfxPlayer *_player; public: explicit SfxMusicStream(SfxPlayer *player) : _player(player) {} bool isStereo() const override { return true; } virtual int getRate() const override { return _player->_rate; } virtual bool endOfData() const override { return false; } int readBuffer(int16 *buffer, const int numSamples) override { assert(_player != nullptr); memset(buffer, 0, numSamples * sizeof(int16)); _player->readSamples(buffer, numSamples); return numSamples; } }; class Sound { private: Audio::Mixer *_mixer; Audio::SoundHandle _musicHandle; SfxPlayer *_sfx = nullptr; SfxMusicStream *_sfxStream = nullptr; Audio::SoundHandle _channels[MAX_CHANNELS]; public: explicit Sound(Audio::Mixer *mixer) : _mixer(mixer) { } void setPlayer(SfxPlayer *player); void stopAll(); void playMusic(const char *path, int loops); void playAifcMusic(const char *path, uint32 offset); void playSfxMusic(int num); void stopMusic(); void stopAifcMusic(); void stopSfxMusic(); void preloadSoundAiff(byte num, const byte *data); void playSoundRaw(byte channel, const byte *data, size_t size, int freq, byte volume); void playSoundWav(byte channel, const byte *data, size_t size, uint16 freq, byte volume, byte loop); void playSoundAiff(byte channel, byte num, byte volume); void stopSound(byte channel); }; #ifdef TODO struct AifcPlayer; struct SfxPlayer; struct Mixer_impl; struct Mixer { AifcPlayer *_aifc; SfxPlayer *_sfx; Mixer_impl *_impl; Mixer(SfxPlayer *sfx); void init(MixerType mixerType); void quit(); void update(); void playSoundRaw(byte channel, const byte *data, uint16 freq, byte volume); void playSoundWav(byte channel, const byte *data, uint16 freq, byte volume, byte loop); void stopSound(byte channel); void setChannelVolume(byte channel, byte volume); void playMusic(const char *path, byte loop); void stopMusic(); void playAifcMusic(const char *path, uint32 offset); void stopAifcMusic(); void playSfxMusic(int num); void stopSfxMusic(); void stopAll(); void preloadSoundAiff(byte num, const byte *data); void playSoundAiff(byte channel, byte num, byte volume); }; #endif } // namespace Awe #endif