/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_RESOURCE_WIN31_H #define AWE_RESOURCE_WIN31_H #include "common/file.h" #include "awe/intern.h" namespace Awe { struct Win31BankEntry { char name[16] = { '\0' }; uint8 type = 0; uint32 offset = 0; uint32 size = 0; uint32 packedSize = 0; }; struct ResourceWin31 { static const char *FILENAME; Common::File _f; Win31BankEntry *_entries = nullptr; int _entriesCount = 0; uint8 *_textBuf = nullptr; const char *_stringsTable[614] = { nullptr }; ResourceWin31(); ~ResourceWin31(); bool readEntries(); uint8 *loadFile(int num, uint8 *dst, uint32 *size); void readStrings(); const char *getString(int num) const; const char *getMusicName(int num) const; }; } // namespace Awe #endif