/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_VIEWS_RESVIEWER_H #define ASYLUM_VIEWS_RESVIEWER_H #include "asylum/system/graphics.h" #include "asylum/eventhandler.h" #include "asylum/shared.h" namespace Common { class Keymap; } namespace Asylum { class AsylumEngine; class ResourceViewer : public EventHandler { public: ResourceViewer(AsylumEngine *engine); ~ResourceViewer() {}; void setEventHandler(EventHandler *handler) { _handler = handler; } bool setResourceId(ResourceId resourceId); bool handleEvent(const AsylumEvent &evt); private: AsylumEngine *_vm; EventHandler *_handler; Common::Keymap *_keymap; ResourceId _resourceId; GraphicResource _resource; int _frameIndex; uint _frameCount; int _frameIncrement; int16 _x, _y; uint16 _width, _height; bool _scroll; int _resPack; int _paletteIndex; bool _animate; bool isPalette(ResourceId resourceId); void drawPalette(); void drawResource(); void action(const AsylumEvent &evt); void update(); }; } // End of namespace Asylum #endif // ASYLUM_VIEWS_RESVIEWER_H