/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_PUZZLES_H #define ASYLUM_PUZZLES_PUZZLES_H #include "common/serializer.h" #include "asylum/shared.h" namespace Asylum { class AsylumEngine; class EventHandler; class Puzzle; class Puzzles : public Common::Serializable { public: Puzzles(AsylumEngine *engine); ~Puzzles(); /** * Resets puzzles */ void reset(); /** * Gets a message handler. * * @param index Zero-based index of the message handler * * @return The message handler. */ EventHandler *getPuzzle(uint32 index) const; // Serializable void saveLoadWithSerializer(Common::Serializer &s); private: AsylumEngine *_vm; Puzzle *_puzzles[17]; /** * Initializes the puzzles */ void initPuzzles(); // Debug friend class Console; }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_PUZZLES_H