/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "asylum/puzzles/puzzles.h" #include "asylum/puzzles/boardkeyhidesto.h" #include "asylum/puzzles/boardsalvation.h" #include "asylum/puzzles/boardyouth.h" #include "asylum/puzzles/clock.h" #include "asylum/puzzles/fisherman.h" #include "asylum/puzzles/hivecontrol.h" #include "asylum/puzzles/hivemachine.h" #include "asylum/puzzles/lock.h" #include "asylum/puzzles/morguedoor.h" #include "asylum/puzzles/pipes.h" #include "asylum/puzzles/tictactoe.h" #include "asylum/puzzles/timemachine.h" #include "asylum/puzzles/vcr.h" #include "asylum/puzzles/wheel.h" #include "asylum/puzzles/writings.h" #include "asylum/asylum.h" namespace Asylum { Puzzles::Puzzles(AsylumEngine *engine) : _vm(engine) { memset(&_puzzles, 0, sizeof(_puzzles)); } Puzzles::~Puzzles() { // Cleanup puzzles for (uint i = 0; i < ARRAYSIZE(_puzzles); i++) delete _puzzles[i]; } void Puzzles::reset() { for (uint i = 0; i < ARRAYSIZE(_puzzles); i++) delete _puzzles[i]; initPuzzles(); } EventHandler *Puzzles::getPuzzle(uint32 index) const { if (index >= ARRAYSIZE(_puzzles)) error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles)); if (_puzzles[index] == nullptr) error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index); return (EventHandler *)_puzzles[index]; } void Puzzles::initPuzzles() { _puzzles[kPuzzleVCR] = new PuzzleVCR(_vm); _puzzles[kPuzzlePipes] = new PuzzlePipes(_vm); _puzzles[kPuzzleTicTacToe] = new PuzzleTicTacToe(_vm); _puzzles[kPuzzleLock] = new PuzzleLock(_vm); _puzzles[kPuzzle4] = nullptr; // No event handler for Puzzle 5 _puzzles[kPuzzleWheel] = new PuzzleWheel(_vm); _puzzles[kPuzzleBoardSalvation] = new PuzzleBoardSalvation(_vm); _puzzles[kPuzzleBoardYouth] = new PuzzleBoardYouth(_vm); _puzzles[kPuzzleBoardKeyHidesTo] = new PuzzleBoardKeyHidesTo(_vm); _puzzles[kPuzzleWritings] = new PuzzleWritings(_vm); _puzzles[kPuzzle11] = nullptr; _puzzles[kPuzzleMorgueDoor] = new PuzzleMorgueDoor(_vm); _puzzles[kPuzzleClock] = new PuzzleClock(_vm); _puzzles[kPuzzleTimeMachine] = new PuzzleTimeMachine(_vm); _puzzles[kPuzzleFisherman] = new PuzzleFisherman(_vm); _puzzles[kPuzzleHiveMachine] = new PuzzleHiveMachine(_vm); _puzzles[kPuzzleHiveControl] = new PuzzleHiveControl(_vm); } void Puzzles::saveLoadWithSerializer(Common::Serializer &s) { _puzzles[kPuzzleVCR]->saveLoadWithSerializer(s); s.skip(4); _puzzles[kPuzzleLock]->saveLoadWithSerializer(s); _puzzles[kPuzzlePipes]->saveLoadWithSerializer(s); _puzzles[kPuzzleWheel]->saveLoadWithSerializer(s); _puzzles[kPuzzleBoardSalvation]->saveLoadWithSerializer(s); _puzzles[kPuzzleBoardYouth]->saveLoadWithSerializer(s); s.skip(8); _puzzles[kPuzzleBoardKeyHidesTo]->saveLoadWithSerializer(s); _puzzles[kPuzzleMorgueDoor]->saveLoadWithSerializer(s); s.skip(80); // skip Puzzle 11 _puzzles[kPuzzleTimeMachine]->saveLoadWithSerializer(s); _puzzles[kPuzzleClock]->saveLoadWithSerializer(s); _puzzles[kPuzzleFisherman]->saveLoadWithSerializer(s); _puzzles[kPuzzleHiveControl]->saveLoadWithSerializer(s); } } // End of namespace Asylum