/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_MORGUEDOOR_H #define ASYLUM_PUZZLES_MORGUEDOOR_H #include "asylum/puzzles/puzzle.h" namespace Asylum { class AsylumEngine; class PuzzleMorgueDoor : public Puzzle { public: PuzzleMorgueDoor(AsylumEngine *engine); ~PuzzleMorgueDoor(); // Serializable virtual void saveLoadWithSerializer(Common::Serializer &s); private: enum PuzzleObject { kTopLever = 0, kBottomLever = 1, kTopLeverOpened = 2, kBottomLeverOpened = 3, kTopRightValve = 4, kCenterValve = 5, kRightGear = 6, kTopRightLever = 7, kTopSmallLever = 8, kBottomSmallLever = 9, kTopGear = 10, kBottomGear = 11 }; int32 _frameCounts[12]; // indexes 8 & 9 aren't used int32 _frameIndexes[12]; bool _data_4572A4; bool _data_4572A8; bool _data_4572AC; bool _data_4572B0; int32 _data_45A9D8; int32 _data_45A9DC; bool _topLeverOpen; bool _bottomLeverOpen; bool _moveTopGear; bool _moveBottomGear; bool _flag5; bool _flag6; bool _flag7; ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool init(const AsylumEvent &evt); void updateScreen(); bool mouseLeftDown(const AsylumEvent &evt); bool exitPuzzle(); ////////////////////////////////////////////////////////////////////////// // Helpers ////////////////////////////////////////////////////////////////////////// void updateCursor(); void updateState(); }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_MORGUEDOOR_H