/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/array.h" #include "common/debug.h" #include "common/file.h" #include "common/path.h" #include "common/rect.h" #include "alg/alg.h" #include "alg/graphics.h" namespace Alg { Graphics::Surface *AlgGraphics::loadVgaBackground(const Common::Path &path, uint8 *palette) { Common::File vgaFile; if (!vgaFile.open(path)) { error("AlgGraphics::loadVgaBackground(): Can't open background file '%s'", path.toString().c_str()); } uint16 width = vgaFile.readUint16LE(); uint16 height = vgaFile.readUint16LE(); uint8 paletteEntries = vgaFile.readByte(); uint8 paletteStart = vgaFile.readByte(); assert(width >= 317 && width <= 320); assert(height == 200); assert(paletteStart == 0x10); for (uint32 i = paletteStart * 3; i < (paletteStart + paletteEntries) * 3U; i += 3) { palette[i] = vgaFile.readByte(); palette[i + 1] = vgaFile.readByte(); palette[i + 2] = vgaFile.readByte(); } Graphics::Surface *surface = new Graphics::Surface(); surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); vgaFile.read(surface->getPixels(), width * height); Common::Rect backgroundRect = Common::Rect(0, 0, width, height); surface->flipVertical(backgroundRect); vgaFile.close(); return surface; } // for "normal" ani images Common::Array *AlgGraphics::loadAniImage(const Common::Path &path, uint8 *palette) { Common::Array *images = new Common::Array(); Common::File aniFile; if (!aniFile.open(path)) { error("AlgGraphics::loadAniImage(): Can't open image file '%s'", path.toString().c_str()); } uint8 paletteEntries = aniFile.readByte(); uint8 paletteStart = aniFile.readByte(); for (uint32 i = paletteStart * 3; i < (paletteStart + paletteEntries) * 3U; i += 3) { palette[i] = aniFile.readByte(); palette[i + 1] = aniFile.readByte(); palette[i + 2] = aniFile.readByte(); } uint16 length, width, height; while (aniFile.pos() < aniFile.size()) { width = height = 0; uint64 aniSectionOffset = aniFile.pos(); while (aniFile.pos() < aniFile.size()) { length = aniFile.readUint16LE(); if (length == 0) { break; } width = length; height++; aniFile.skip(2 + length); } if (width > 0) { aniFile.seek(aniSectionOffset, SEEK_SET); Graphics::Surface *aniImage = new Graphics::Surface(); aniImage->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); for (uint16 y = 0; y < height; y++) { aniFile.skip(4); aniFile.read(aniImage->getBasePtr(0, y), width); } images->push_back(aniImage); } } aniFile.close(); return images; } // for ani images that use relative positioning. // because these are meant to be drawn directly onto a 320x200 screen, they use relative offsets assuming that resolution. // as we don't always want to draw directly to screen, we draw to the center of a virtual screen and then copy from a centered subrect. Common::Array *AlgGraphics::loadScreenCoordAniImage(const Common::Path &path, uint8 *palette) { Common::Array *images = new Common::Array(); Common::File aniFile; if (!aniFile.open(path)) { error("AlgGraphics::loadScreenCoordAniImage(): Can't open image file '%s'", path.toString().c_str()); } uint8 paletteEntries = aniFile.readByte(); uint8 paletteStart = aniFile.readByte(); for (uint32 i = paletteStart * 3; i < (paletteStart + paletteEntries) * 3U; i += 3) { palette[i] = aniFile.readByte(); palette[i + 1] = aniFile.readByte(); palette[i + 2] = aniFile.readByte(); } uint16 length = 0; int16 offset = 0; uint32 dest = 0; uint32 x = 0, y = 0; while (aniFile.pos() < aniFile.size()) { Graphics::Surface *renderTarget = new Graphics::Surface(); renderTarget->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); uint32 centerOffset = (renderTarget->w * renderTarget->h / 2) + (renderTarget->w / 2); while (true) { length = aniFile.readUint16LE(); if (length == 0) { break; } offset = aniFile.readSint16LE(); dest = centerOffset + offset; y = dest / renderTarget->w; x = dest - (y * renderTarget->w); aniFile.read(renderTarget->getBasePtr(x, y), length); } Graphics::Surface *aniImage = new Graphics::Surface(); aniImage->create(96, 96, Graphics::PixelFormat::createFormatCLUT8()); Common::Rect subSectionRect; subSectionRect.left = (renderTarget->w / 2) - (aniImage->w / 2); subSectionRect.top = (renderTarget->h / 2) - (aniImage->h / 2); subSectionRect.right = (renderTarget->w / 2) + (aniImage->w / 2); subSectionRect.bottom = (renderTarget->h / 2) + (aniImage->h / 2); aniImage->copyRectToSurface(*renderTarget, 0, 0, subSectionRect); images->push_back(aniImage); renderTarget->free(); delete renderTarget; } aniFile.close(); return images; } void AlgGraphics::drawImage(Graphics::Surface *dst, Graphics::Surface *src, int32 x, int32 y) { int32 dstX = x; int32 dstY = y; Common::Rect subRect = Common::Rect(0, 0, src->w, src->h); if (dstX < 0) { subRect.left -= dstX; dstX = 0; } if (dstY < 0) { subRect.top -= dstY; dstY = 0; } if (dstX + src->w > dst->w) { subRect.right -= dstX + src->w - dst->w; } if (dstY + src->h > dst->h) { subRect.bottom -= dstY + src->h - dst->h; } dst->copyRectToSurfaceWithKey(src->getBasePtr(subRect.left, subRect.top), src->pitch, dstX, dstY, subRect.width(), subRect.height(), 0x00); } void AlgGraphics::drawImageCentered(Graphics::Surface *dst, Graphics::Surface *src, int32 x, int32 y) { int32 dstX = x - (src->w / 2); int32 dstY = y - (src->h / 2); drawImage(dst, src, dstX, dstY); } } // End of namespace Alg