/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALG_H #define ALG_H #include "engines/advancedDetector.h" #include "gui/debugger.h" #include "alg/detection.h" namespace Alg { class Game; class GameBountyHunter; class GameCrimePatrol; class GameDrugWars; class GameJohnnyRock; class GameMaddog; class GameMaddog2; class GameSpacePirates; enum { kAlgDebugGeneral = 1, kAlgDebugGraphics }; class AlgEngine : public Engine { public: AlgEngine(OSystem *syst, const AlgGameDescription *desc); ~AlgEngine(); Common::Error run(); bool hasFeature(EngineFeature f) const; Common::Platform getPlatform() const; bool isDemo() const; bool useSingleSpeedVideos() const { return _useSingleSpeedVideos; }; private: const AlgGameDescription *_gameDescription; Game *_game; GUI::Debugger *_debugger; bool _useSingleSpeedVideos = false; }; } // End of namespace Alg #endif