/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Specialized interface for reading plain text from the underlying source // //============================================================================= #ifndef AGS_SHARED_UTIL_TEXT_READER_H #define AGS_SHARED_UTIL_TEXT_READER_H #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { class TextReader { public: virtual ~TextReader() {} virtual bool IsValid() const = 0; // Read single character virtual char ReadChar() = 0; // Read defined number of characters virtual String ReadString(size_t length) = 0; // Read till line break virtual String ReadLine() = 0; // Read till end of available data virtual String ReadAll() = 0; }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif