/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_UTIL_STDIO_COMPAT_H #define AGS_SHARED_UTIL_STDIO_COMPAT_H #include "common/stream.h" #include "common/fs.h" namespace AGS3 { typedef int64 file_off_t; // Size of the buffer enough to accommodate a UTF-8 path const size_t MAX_PATH_SZ = 1024; extern Common::ArchiveMemberPtr getFile(const char *path); extern int ags_fseek(Common::Stream *stream, file_off_t offset, int whence); extern file_off_t ags_ftell(Common::Stream *stream); extern int ags_file_exists(const char *path); extern int ags_directory_exists(const char *path); extern int ags_path_exists(const char *path); extern file_off_t ags_file_size(const char *path); } // namespace AGS3 #endif