/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_UTIL_LZW_H #define AGS_SHARED_UTIL_LZW_H #include "ags/shared/core/types.h" namespace AGS3 { namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later bool lzwcompress(Shared::Stream *lzw_in, Shared::Stream *out); // Expands lzw-compressed data from src to dst. // the dst buffer should be large enough, or the uncompression will not be complete. bool lzwexpand(const uint8_t *src, size_t src_sz, uint8_t *dst, size_t dst_sz); } // namespace AGS3 #endif