/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_UTIL_COMPRESS_H #define AGS_SHARED_UTIL_COMPRESS_H #include "ags/shared/core/types.h" #include "ags/shared/util/wgt2_allg.h" namespace AGS3 { namespace AGS { namespace Shared { class Stream; class Bitmap; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later bool rle_compress(const uint8_t *data, size_t data_sz, int image_bpp, Shared::Stream *out); bool rle_decompress(uint8_t *data, size_t data_sz, int image_bpp, Shared::Stream *in); // Packs a 8-bit bitmap using RLE compression, and writes into stream along with the palette void save_rle_bitmap8(Shared::Stream *out, const Shared::Bitmap *bmp, const RGB(*pal)[256] = nullptr); // Reads a 8-bit bitmap with palette from the stream and unpacks from RLE Shared::Bitmap *load_rle_bitmap8(Shared::Stream *in, RGB(*pal)[256] = nullptr); // Skips the 8-bit RLE bitmap void skip_rle_bitmap8(Shared::Stream *in); // LZW compression bool lzw_compress(const uint8_t *data, size_t data_sz, int image_bpp, Shared::Stream *out); bool lzw_decompress(uint8_t *data, size_t data_sz, int image_bpp, Shared::Stream *in, size_t in_sz); // Saves bitmap with an optional palette compressed by LZW void save_lzw(Shared::Stream *out, const Shared::Bitmap *bmpp, const RGB(*pal)[256] = nullptr); // Loads bitmap decompressing Shared::Bitmap *load_lzw(Shared::Stream *in, int dst_bpp, RGB (*pal)[256] = nullptr); // Deflate compression bool deflate_compress(const uint8_t *data, size_t data_sz, int image_bpp, Shared::Stream *out); bool inflate_decompress(uint8_t *data, size_t data_sz, int image_bpp, Shared::Stream *in, size_t in_sz); } // namespace AGS3 #endif