/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_GUI_GUI_SLIDER_H #define AGS_SHARED_GUI_GUI_SLIDER_H #include "common/std/vector.h" #include "ags/shared/gui/gui_object.h" namespace AGS3 { namespace AGS { namespace Shared { class GUISlider : public GUIObject { public: GUISlider(); // Tells if the slider is horizontal (otherwise - vertical) bool IsHorizontal() const; bool IsOverControl(int x, int y, int leeway) const override; // Compatibility: sliders are not clipped as of 3.6.0 bool IsContentClipped() const override { return false; } bool HasAlphaChannel() const override; // Operations Rect CalcGraphicRect(bool clipped) override; void Draw(Bitmap *ds, int x = 0, int y = 0) override; // Events bool OnMouseDown() override; void OnMouseMove(int xp, int yp) override; void OnMouseUp() override; // Serialization void ReadFromFile(Stream *in, GuiVersion gui_version) override; void WriteToFile(Stream *out) const override; void ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) override; void WriteToSavegame(Stream *out) const override; // TODO: these members are currently public; hide them later public: int32_t MinValue; int32_t MaxValue; int32_t Value; int32_t BgImage; int32_t HandleImage; int32_t HandleOffset; bool IsMousePressed; private: // Updates dynamic metrics and positions of elements void UpdateMetrics(); // Cached coordinates of slider bar; in relative coords Rect _cachedBar; // Cached coordinates of slider handle; in relative coords Rect _cachedHandle; // The length of the handle movement range, in pixels int _handleRange; }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif