/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_GFX_IMAGE_H #define AGS_SHARED_GFX_IMAGE_H #include "ags/lib/allegro.h" namespace AGS3 { struct PACKFILE; extern BITMAP *load_bitmap(PACKFILE *pf, color *pal); extern BITMAP *load_bitmap(const char *filename, color *pal); extern BITMAP *load_bmp(const char *filename, color *pal); extern BITMAP *load_lbm(const char *filename, color *pal); extern BITMAP *load_pcx(const char *filename, color *pal); extern BITMAP *load_tga(const char *filename, color *pal); extern bool save_bitmap(Common::WriteStream &out, BITMAP *bmp, const RGB *pal); } // namespace AGS3 #endif