/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Graphic definitions and type/unit conversions. // //============================================================================= #ifndef AGS_SHARED_GFX_GFX_DEF_H #define AGS_SHARED_GFX_GFX_DEF_H namespace AGS3 { namespace AGS { namespace Shared { enum GraphicFlip { kFlip_None, kFlip_Horizontal, // this means - mirror over horizontal middle line kFlip_Vertical, // this means - mirror over vertical middle line kFlip_Both // mirror over diagonal (horizontal and vertical) }; enum BlendMode { // free blending (ARGB -> ARGB) modes kBlendMode_NoAlpha = 0, // ignore alpha channel kBlendMode_Alpha, // alpha-blend src to dest, combining src & dest alphas // NOTE: add new modes here kNumBlendModes }; namespace GfxDef { // Converts percentage of transparency into alpha inline int Trans100ToAlpha255(int transparency) { return ((100 - transparency) * 255) / 100; } // Converts alpha into percentage of transparency inline int Alpha255ToTrans100(int alpha) { return 100 - ((alpha * 100) / 255); } // Special formulae to reduce precision loss and support flawless forth & // reverse conversion for multiplies of 10% inline int Trans100ToAlpha250(int transparency) { return ((100 - transparency) * 25) / 10; } inline int Alpha250ToTrans100(int alpha) { return 100 - ((alpha * 10) / 25); } // Convert correct 100-ranged transparency into legacy 255-ranged // transparency; legacy inconsistent transparency value range: // 0 = opaque, // 255 = invisible, // 1 -to- 254 = barely visible -to- mostly visible (as proper alpha) inline int Trans100ToLegacyTrans255(int transparency) { switch (transparency) { case 0: return 0; // this means opaque case 100: return 255; // this means invisible default: // the rest of the range works as alpha return Trans100ToAlpha250(transparency); } } // Convert legacy 255-ranged "incorrect" transparency into proper // 100-ranged transparency. inline int LegacyTrans255ToTrans100(int legacy_transparency) { switch (legacy_transparency) { case 0: return 0; // this means opaque case 255: return 100; // this means invisible default: // the rest of the range works as alpha return Alpha250ToTrans100(legacy_transparency); } } // Convert legacy 100-ranged transparency into proper 255-ranged alpha // 0 => alpha 255 // 100 => alpha 0 // 1 - 99 => alpha 1 - 244 inline int LegacyTrans100ToAlpha255(int legacy_transparency) { switch (legacy_transparency) { case 0: return 255; // this means opaque case 100: return 0; // this means invisible default: // the rest of the range works as alpha (only 100-ranged) return legacy_transparency * 255 / 100; } } // Convert legacy 255-ranged transparency into proper 255-ranged alpha inline int LegacyTrans255ToAlpha255(int legacy_transparency) { switch (legacy_transparency) { case 0: return 255; // this means opaque case 255: return 0; // this means invisible default: // the rest of the range works as alpha return legacy_transparency; } } // Convert 255-ranged alpha into legacy 255-ranged transparency inline int Alpha255ToLegacyTrans255(int alpha) { switch (alpha) { case 255: return 0; // this means opaque case 0: return 255; // this means invisible default: // the rest of the range works as alpha return alpha; } } } // namespace GfxDef } // namespace Shared } // namespace AGS } // namespace AGS3 #endif