/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // AssetInfo and AssetLibInfo - classes describing generic asset library. // //============================================================================= #ifndef AGS_SHARED_CORE_ASSET_H #define AGS_SHARED_CORE_ASSET_H #include "common/std/vector.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { // Information on single asset struct AssetInfo { // A pair of filename and libuid is assumed to be unique in game scope String FileName; // filename associated with asset int32_t LibUid; // index of library partition (separate file) soff_t Offset; // asset's position in library file (in bytes) soff_t Size; // asset's size (in bytes) AssetInfo(); }; // Information on multifile asset library struct AssetLibInfo { String BasePath; // full path to the base filename String BaseDir; // library's directory String BaseFileName; // library's base (head) filename std::vector LibFileNames; // filename for each library part // Library contents std::vector AssetInfos; // information on contained assets }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif