/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/dynobj/script_audio_clip.h" #include "ags/shared/util/stream.h" namespace AGS3 { using namespace AGS::Shared; void ScriptAudioClip::ReadFromFile(Stream *in) { id = in->ReadInt32(); scriptName.ReadCount(in, LEGACY_AUDIOCLIP_SCRIPTNAMELENGTH); fileName.ReadCount(in, LEGACY_AUDIOCLIP_FILENAMELENGTH); bundlingType = static_cast(in->ReadInt8()); type = static_cast(in->ReadInt8()); fileType = static_cast(in->ReadInt8()); defaultRepeat = in->ReadInt8(); in->ReadInt8(); // alignment padding to int16 defaultPriority = in->ReadInt16(); defaultVolume = in->ReadInt16(); in->ReadInt16(); // alignment padding to int32 in->ReadInt32(); // reserved } } // namespace AGS3