/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/util.h" #include "ags/plugins/ags_waves/ags_waves.h" namespace AGS3 { namespace Plugins { namespace AGSWaves { void AGSWaves::SaveVariable(ScriptMethodParams ¶ms) { PARAMS2(const char *, value, int, id); if (GameDatavalue[id] != nullptr) { free(GameDatavalue[id]); } if (value != nullptr) { GameDatavalue[id] = scumm_strdup(value); } else { GameDatavalue[id] = nullptr; } } void AGSWaves::ReadVariable(ScriptMethodParams ¶ms) { PARAMS1(int, id); if (GameDatavalue[id] == nullptr) { params._result = _engine->CreateScriptString(""); } else { params._result = _engine->CreateScriptString(GameDatavalue[id]); } } void AGSWaves::GameDoOnceOnly(ScriptMethodParams ¶ms) { // PARAMS1(const char *, value); GetGDState(params); if (params._result) { // Set state to false params.push_back(false); SetGDState(params); params._result = true; } else { params._result = false; } } void AGSWaves::SetGDState(ScriptMethodParams ¶ms) { PARAMS2(const char *, value, bool, setValue); int id = -1; for (int i = 0; i <= usedTokens; i++) { if (Token[i] != nullptr && strcmp(Token[i], value) == 0) { id = i; TokenUnUsed[i] = setValue; i = usedTokens + 1; } } if (id == -1) { // It doesn't find it while trying to set its state // create the thing with said state id = usedTokens; TokenUnUsed[id] = setValue; if (Token[id] != nullptr) free(Token[id]); Token[id] = scumm_strdup(value); usedTokens++; } } void AGSWaves::GetGDState(ScriptMethodParams ¶ms) { PARAMS1(const char *, value); int id = -1; for (int i = 0; i <= usedTokens; i++) { if (Token[i] != nullptr && strcmp(Token[i], value) == 0) { id = i; i = usedTokens + 1; } } if (id == -1) { params._result = true; } else { params._result = TokenUnUsed[id]; } } void AGSWaves::ResetAllGD(ScriptMethodParams ¶ms) { for (int i = 0; i <= usedTokens; i++) { if (Token[i] != nullptr) free(Token[i]); Token[i] = nullptr; TokenUnUsed[i] = true; } usedTokens = 0; } void AGSWaves::GetWalkbehindBaserine(ScriptMethodParams ¶ms) { PARAMS1(int, id); params._result = Walkbehind[id]; } void AGSWaves::SetWalkbehindBaserine(ScriptMethodParams ¶ms) { PARAMS2(int, id, int, base); Walkbehind[id] = base; } } // namespace AGSWaves } // namespace Plugins } // namespace AGS3