/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGSCREDITZ_DRAWING_H #define AGS_PLUGINS_AGSCREDITZ_DRAWING_H #include "common/scummsys.h" namespace AGS3 { namespace Plugins { namespace AGSCreditz { class Drawing { public: void drawPixel(uint8 *bitmap, int32 x, int32 y, uint col, int32 pitch, int32 coldepth) { switch (coldepth) { case 8: bitmap[x + y * pitch] = col; break; case 16: *((uint16 *)(bitmap + y * pitch + x * 2)) = col; break; case 32: *((uint32 *)(bitmap + y * pitch + x * 4)) = col; break; } } uint getPixelColor(uint8 *bitmap, int32 x, int32 y, int32 pitch, int32 coldepth) { switch (coldepth) { case 8: return bitmap[x + y * pitch]; case 16: return *((uint16 *)(bitmap + y * pitch + x * 2)); case 32: return *((uint32 *)(bitmap + y * pitch + x * 4)); } return 0; } }; } // namespace AGSCreditz } // namespace Plugins } // namespace AGS3 #endif