/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGS_CLIPBOARD_H #define AGS_PLUGINS_AGS_CLIPBOARD_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace AGSClipboard { class AGSClipboard : public PluginBase { SCRIPT_HASH(AGSClipboard) private: Common::String _text; private: void Clipboard_PasteText(ScriptMethodParams ¶ms); void Clipboard_CopyText(ScriptMethodParams ¶ms); public: AGSClipboard() : PluginBase() {} virtual ~AGSClipboard() {} const char *AGS_GetPluginName() override; void AGS_EngineStartup(IAGSEngine *engine) override; }; } // namespace AGSClipboard } // namespace Plugins } // namespace AGS3 #endif