/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_LIB_SYSTEM_DATETIME_H #define AGS_LIB_SYSTEM_DATETIME_H #include "common/scummsys.h" #include "common/system.h" namespace AGS3 { struct tm : public TimeDate { int tm_yday; // days since January 1 - [0, 365] int tm_isdst; // daylight savings time flag }; typedef int64 time_t; /** * Returns the current date and time */ extern void localTime(tm *time); /** * Returns the Unix 2038-end time */ extern time_t getUnixTime(); } // namespace AGS3 #endif