/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_UTIL_LIBRARY_H #define AGS_ENGINE_UTIL_LIBRARY_H #include "ags/shared/core/platform.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Engine { using AGS::Shared::String; class BaseLibrary { public: BaseLibrary() {} virtual ~BaseLibrary() {} // Get library name; returns empty string if not loaded inline String GetName() const { return _name; } // Get actual filename; returns empty string if not loaded inline String GetFileName() const { return _filename; } // Get path used to load the library; or empty string is not loaded. // NOTE: this is NOT a fully qualified path, but a lookup path. inline String GetPath() const { return _path; } // Returns expected filename form for the dynamic library of a given name virtual String GetFilenameForLib(const String &libname) = 0; // Try load a library of a given name virtual bool Load(const String &libname) = 0; // Unload a library; does nothing if was not loaded virtual void Unload() = 0; // Tells if library is loaded virtual bool IsLoaded() const = 0; protected: String _name; String _filename; String _path; }; } // namespace Engine } // namespace AGS } // namespace AGS3 #endif