/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef AGS_ENGINE_SCRIPT_CC_SYSTEM_IMPORTS_H
#define AGS_ENGINE_SCRIPT_CC_SYSTEM_IMPORTS_H
#include "common/std/map.h"
#include "ags/engine/script/cc_instance.h" // ccInstance
namespace AGS3 {
struct IScriptObject;
using AGS::Shared::String;
struct ScriptImport {
ScriptImport() {
InstancePtr = nullptr;
}
String Name; // import's uid
RuntimeScriptValue Value;
ccInstance *InstancePtr; // script instance
};
struct SystemImports {
private:
// Note we can't use a hash-map here, because we sometimes need to search
// by partial keys.
typedef std::map IndexMap;
std::vector imports;
IndexMap btree;
public:
uint32_t add(const String &name, const RuntimeScriptValue &value, ccInstance *inst);
void remove(const String &name);
const ScriptImport *getByName(const String &name);
uint32_t get_index_of(const String &name);
const ScriptImport *getByIndex(uint32_t index);
String findName(const RuntimeScriptValue &value);
void RemoveScriptExports(ccInstance *inst);
void clear();
};
} // namespace AGS3
#endif