/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Registering symbols for the script system // //============================================================================= #include "ags/shared/ac/game_struct_defines.h" namespace AGS3 { extern void RegisterAudioChannelAPI(); extern void RegisterAudioClipAPI(); extern void RegisterButtonAPI(); extern void RegisterCharacterAPI(ScriptAPIVersion base_api, ScriptAPIVersion compat_api); extern void RegisterContainerAPI(); extern void RegisterDateTimeAPI(); extern void RegisterDialogAPI(); extern void RegisterDialogOptionsRenderingAPI(); extern void RegisterDrawingSurfaceAPI(ScriptAPIVersion base_api, ScriptAPIVersion compat_api); extern void RegisterDynamicSpriteAPI(); extern void RegisterFileAPI(); extern void RegisterGameAPI(); extern void RegisterGlobalAPI(); extern void RegisterGUIAPI(); extern void RegisterGUIControlAPI(); extern void RegisterHotspotAPI(); extern void RegisterInventoryItemAPI(); extern void RegisterInventoryWindowAPI(); extern void RegisterLabelAPI(); extern void RegisterListBoxAPI(); extern void RegisterMathAPI(); extern void RegisterMouseAPI(); extern void RegisterObjectAPI(); extern void RegisterOverlayAPI(); extern void RegisterParserAPI(); extern void RegisterRegionAPI(); extern void RegisterRoomAPI(); extern void RegisterScreenAPI(); extern void RegisterSliderAPI(); extern void RegisterSpeechAPI(ScriptAPIVersion base_api, ScriptAPIVersion compat_api); extern void RegisterStringAPI(); extern void RegisterSystemAPI(); extern void RegisterTextBoxAPI(); extern void RegisterViewFrameAPI(); extern void RegisterViewportAPI(); extern void RegisterStaticObjects(); void setup_script_exports(ScriptAPIVersion base_api, ScriptAPIVersion compat_api) { RegisterAudioChannelAPI(); RegisterAudioClipAPI(); RegisterButtonAPI(); RegisterCharacterAPI(base_api, compat_api); RegisterContainerAPI(); RegisterDateTimeAPI(); RegisterDialogAPI(); RegisterDialogOptionsRenderingAPI(); RegisterDrawingSurfaceAPI(base_api, compat_api); RegisterDynamicSpriteAPI(); RegisterFileAPI(); RegisterGameAPI(); RegisterGlobalAPI(); RegisterGUIAPI(); RegisterGUIControlAPI(); RegisterHotspotAPI(); RegisterInventoryItemAPI(); RegisterInventoryWindowAPI(); RegisterLabelAPI(); RegisterListBoxAPI(); RegisterMathAPI(); RegisterMouseAPI(); RegisterObjectAPI(); RegisterOverlayAPI(); RegisterParserAPI(); RegisterRegionAPI(); RegisterRoomAPI(); RegisterScreenAPI(); RegisterSliderAPI(); RegisterSpeechAPI(base_api, compat_api); RegisterStringAPI(); RegisterSystemAPI(); RegisterTextBoxAPI(); RegisterViewFrameAPI(); RegisterViewportAPI(); RegisterStaticObjects(); } } // namespace AGS3