/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // ACSOUND - AGS sound system wrapper // //============================================================================= #include "ags/engine/media/audio/audio_defines.h" #include "ags/engine/media/audio/sound.h" #include "ags/engine/media/audio/sound_clip.h" #include "ags/engine/media/audio/clip_my_midi.h" #include "ags/shared/core/asset_manager.h" #include "audio/mods/universaltracker.h" #include "audio/mods/mod_xm_s3m.h" #include "audio/mods/protracker.h" #include "audio/decoders/mp3.h" #include "audio/decoders/vorbis.h" #include "audio/decoders/wave.h" #include "ags/globals.h" namespace AGS3 { SOUNDCLIP *my_load_wave(const AssetPath &asset_name, bool loop) { Common::SeekableReadStream *data = _GP(AssetMgr)->OpenAssetStream(asset_name.Name, asset_name.Filter); if (data) { Audio::AudioStream *audioStream = Audio::makeWAVStream(data, DisposeAfterUse::YES); return new SoundClipWave(audioStream, loop); } else { return nullptr; } } SOUNDCLIP *my_load_static_mp3(const AssetPath &asset_name, bool loop) { #ifdef USE_MAD Common::SeekableReadStream *data = _GP(AssetMgr)->OpenAssetStream(asset_name.Name, asset_name.Filter); if (data) { Audio::AudioStream *audioStream = Audio::makeMP3Stream(data, DisposeAfterUse::YES); return new SoundClipWave(audioStream, loop); } else { return nullptr; } #else return nullptr; #endif } SOUNDCLIP *my_load_mp3(const AssetPath &asset_name, bool loop) { return my_load_static_mp3(asset_name, loop); } SOUNDCLIP *my_load_static_ogg(const AssetPath &asset_name, bool loop) { #ifdef USE_VORBIS Common::SeekableReadStream *data = _GP(AssetMgr)->OpenAssetStream(asset_name.Name, asset_name.Filter); if (data) { Audio::AudioStream *audioStream = Audio::makeVorbisStream(data, DisposeAfterUse::YES); return new SoundClipWave(audioStream, loop); } else { return nullptr; } #else return nullptr; #endif } SOUNDCLIP *my_load_ogg(const AssetPath &asset_name, bool loop) { return my_load_static_ogg(asset_name, loop); } SOUNDCLIP *my_load_midi(const AssetPath &asset_name, bool loop) { Common::SeekableReadStream *data = _GP(AssetMgr)->OpenAssetStream(asset_name.Name, asset_name.Filter); if (data) { return new MYMIDI(data, loop); } else { return nullptr; } } SOUNDCLIP *my_load_mod(const AssetPath &asset_name, bool loop) { Common::SeekableReadStream *data = _GP(AssetMgr)->OpenAssetStream(asset_name.Name, asset_name.Filter); if (data) { // determine the file extension size_t lastDot = asset_name.Name.FindCharReverse('.'); if (lastDot == AGS::Shared::String::NoIndex || lastDot == asset_name.Name.GetLength() - 1) { delete data; return nullptr; } // get the first char of the extension char charAfterDot = toupper(asset_name.Name[lastDot + 1]); // use the appropriate loader Audio::AudioStream *audioStream = nullptr; if (charAfterDot == 'I') { // Impulse Tracker audioStream = Audio::makeUniversalTrackerStream(data, DisposeAfterUse::YES); if (!audioStream) { audioStream = Audio::makeSilentAudioStream(22050, true); delete data; } } else if (charAfterDot == 'X') { audioStream = Audio::makeModXmS3mStream(data, DisposeAfterUse::YES); } else if (charAfterDot == 'S') { audioStream = Audio::makeModXmS3mStream(data, DisposeAfterUse::YES); } else if (charAfterDot == 'M') { audioStream = Audio::makeModXmS3mStream(data, DisposeAfterUse::YES); } else { warning("MOD file format not recognized"); delete data; return nullptr; } return new SoundClipWave(audioStream, loop); } else { return nullptr; } } } // namespace AGS3