/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_MAIN_GAME_FILE_H #define AGS_ENGINE_MAIN_GAME_FILE_H #include "ags/shared/util/error.h" #include "ags/shared/util/string.h" namespace AGS3 { using AGS::Shared::HError; // Preload particular game-describing parameters from the game data header (title, save game dir name, etc) HError preload_game_data(); // Loads game data and reinitializes the game state; assigns error message in case of failure HError load_game_file(); void display_game_file_error(HError err); } // namespace AGS3 #endif