/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/gui/new_control.h" #include "ags/engine/gui/gui_dialog.h" #include "ags/engine/gui/gui_dialog_defines.h" #include "ags/globals.h" namespace AGS3 { NewControl::NewControl(int xx, int yy, int wi, int hi) { x = xx; y = yy; wid = wi; hit = hi; state = 0; typeandflags = 0; wlevel = 0; visible = 1; enabled = 1; needredraw = 1; } NewControl::NewControl() { x = y = wid = hit = 0; state = 0; typeandflags = 0; wlevel = 0; visible = 1; enabled = 1; needredraw = 1; } int NewControl::mouseisinarea(int mx, int my) { if (_G(topwindowhandle) != wlevel) return 0; if ((mx > x) && (mx < x + wid) && (my > y) && (my < y + hit)) return 1; return 0; } void NewControl::drawifneeded() { if (_G(topwindowhandle) != wlevel) return; if (needredraw) { needredraw = 0; draw(get_gui_screen()); } } void NewControl::drawandmouse() { draw(get_gui_screen()); } } // namespace AGS3