/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/gui/my_push_button.h" #include "ags/shared/ac/common.h" #include "ags/engine/ac/sys_events.h" #include "ags/engine/ac/timer.h" #include "ags/shared/font/fonts.h" #include "ags/shared/gfx/bitmap.h" #include "ags/engine/gui/gui_dialog.h" #include "ags/engine/gui/gui_dialog_defines.h" #include "ags/engine/main/game_run.h" #include "ags/engine/platform/base/ags_platform_driver.h" namespace AGS3 { using AGS::Shared::Bitmap; MyPushButton::MyPushButton(int xx, int yy, int wi, int hi, const char *tex) { //wlevel=2; x = xx; y = yy; wid = wi; hit = hi + 1; //hit=hi; state = 0; snprintf(text, sizeof(text), "%s", tex); } void MyPushButton::draw(Bitmap *ds) { color_t text_color = ds->GetCompatibleColor(0); color_t draw_color = ds->GetCompatibleColor(COL254); ds->FillRect(Rect(x, y, x + wid, y + hit), draw_color); if (state == 0) draw_color = ds->GetCompatibleColor(_G(pushbuttondarkcolor)); else draw_color = ds->GetCompatibleColor(_G(pushbuttonlightcolor)); ds->DrawRect(Rect(x, y, x + wid, y + hit), draw_color); if (state == 0) draw_color = ds->GetCompatibleColor(_G(pushbuttonlightcolor)); else draw_color = ds->GetCompatibleColor(_G(pushbuttondarkcolor)); ds->DrawLine(Line(x, y, x + wid - 1, y), draw_color); ds->DrawLine(Line(x, y, x, y + hit - 1), draw_color); wouttextxy(ds, x + (wid / 2 - get_text_width(text, _G(cbuttfont)) / 2), y + 2, _G(cbuttfont), text_color, text); if (typeandflags & CNF_DEFAULT) draw_color = ds->GetCompatibleColor(0); else draw_color = ds->GetCompatibleColor(_G(windowbackgroundcolor)); ds->DrawRect(Rect(x - 1, y - 1, x + wid + 1, y + hit + 1), draw_color); } int MyPushButton::pressedon(int mx, int my) { int wasstat; while (!ags_misbuttondown(kMouseLeft) == 0) { wasstat = state; state = mouseisinarea(mx, my); update_polled_stuff(); if (wasstat != state) { draw(get_gui_screen()); } refresh_gui_screen(); WaitForNextFrame(); } wasstat = state; state = 0; draw(get_gui_screen()); return wasstat; } int MyPushButton::processmessage(int /*mcode*/, int /*wParam*/, NumberPtr /*lParam*/) { return -1; // doesn't support messages } } // namespace AGS3