/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/gui/animating_gui_button.h" #include "ags/shared/gui/gui_defines.h" #include "ags/shared/util/stream.h" namespace AGS3 { using namespace AGS::Shared; void AnimatingGUIButton::ReadFromSavegame(Stream *in, int cmp_ver) { buttonid = in->ReadInt16(); ongui = in->ReadInt16(); onguibut = in->ReadInt16(); view = in->ReadInt16(); loop = in->ReadInt16(); frame = in->ReadInt16(); speed = in->ReadInt16(); uint16_t anim_flags = in->ReadInt16(); // was repeat (0,1) wait = in->ReadInt16(); if (cmp_ver < kGuiSvgVersion_36020) anim_flags &= 0x1; // restrict to repeat only repeat = (anim_flags & 0x1) ? ANIM_REPEAT : ANIM_ONCE; blocking = (anim_flags >> 1) & 0x1; direction = (anim_flags >> 2) & 0x1; if (cmp_ver >= kGuiSvgVersion_36025) { volume = in->ReadInt8(); in->ReadInt8(); // reserved to fill int32 in->ReadInt8(); in->ReadInt8(); } } void AnimatingGUIButton::WriteToSavegame(Stream *out) { uint16_t anim_flags = (repeat & 0x1) | // either ANIM_ONCE or ANIM_REPEAT (blocking & 0x1) << 1 | (direction & 0x1) << 2; out->WriteInt16(buttonid); out->WriteInt16(ongui); out->WriteInt16(onguibut); out->WriteInt16(view); out->WriteInt16(loop); out->WriteInt16(frame); out->WriteInt16(speed); out->WriteInt16(anim_flags); // was repeat (0,1) out->WriteInt16(wait); out->WriteInt8(static_cast(volume)); out->WriteInt8(0); // reserved to fill int32 out->WriteInt8(0); out->WriteInt8(0); } } // namespace AGS3