/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // AGS specific color blending routines for transparency and tinting effects // //============================================================================= #ifndef AGS_ENGINE_GFX_BLENDER_H #define AGS_ENGINE_GFX_BLENDER_H namespace AGS3 { // // Allegro's standard alpha blenders result in: // - src and dst RGB are combined proportionally to src alpha // (src.rgb * src.alpha + dst.rgb * (1 - dst.alpha)); // - final alpha is zero. // This blender is suggested for use with opaque destinations // (ones without alpha channel). // /* Declared in Allegro's color.h: void set_alpha_blender(); */ // Customizable alpha blender that uses the supplied alpha value as src alpha, // and preserves destination's alpha channel (if there was one); void set_my_trans_blender(int r, int g, int b, int a); // Additive alpha blender plain copies src over, applying a summ of src and // dst alpha values. void set_additive_alpha_blender(); // Opaque alpha blender plain copies src over, applying opaque alpha value. void set_opaque_alpha_blender(); // Sets argb2argb for 32-bit mode, and provides appropriate funcs for blending 32-bit onto 15/16/24-bit destination void set_argb2any_blender(); } // namespace AGS3 #endif