/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_GAME_SAVEGAME_COMPONENTS_H #define AGS_ENGINE_GAME_SAVEGAME_COMPONENTS_H #include "ags/engine/game/savegame.h" #include "ags/shared/util/stream.h" namespace AGS3 { namespace AGS { namespace Shared { struct Interaction; } // namespace Shared namespace Engine { using Shared::Stream; using Shared::Interaction; struct PreservedParams; struct RestoredData; namespace SavegameComponents { extern void component_handlers_init(); extern void component_handlers_free(); // Reads all available components from the stream HSaveError ReadAll(Stream *in, SavegameVersion svg_version, const PreservedParams &pp, RestoredData &r_data); // Writes a full list of common components to the stream HSaveError WriteAllCommon(Stream *out); // Utility functions for reading and writing legacy interactions, // or their "times run" counters separately. void ReadTimesRun272(Interaction &intr, Stream *in); HSaveError ReadInteraction272(Interaction &intr, Stream *in); void WriteTimesRun272(const Interaction &intr, Stream *out); void WriteInteraction272(const Interaction &intr, Stream *out); // Precreates primary camera and viewport and reads legacy camera data void ReadLegacyCameraState(Stream *in, RestoredData &r_data); } // namespace SavegameComponents } // namespace Engine } // namespace AGS } // namespace AGS3 #endif